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Jumping: Difference between revisions

From TF2 Classified Wiki
Expanded Jump Page with other classes. Needs images.
Added coilgun jumping
Line 45: Line 45:
=== Jump Pads ===
=== Jump Pads ===
Jump Pads are a Building which allow an Engineer and any of his teammates to reach heights similar to a perfectly excecuted Rocket Jump. When an ally or the Engineer presses the jump button while over a jump pad, their jump gains significant height and distance which can be used to access explosive jumper's shortcuts. Jump pads are best placed by high ledges so that teammates may reach them. It is possible to combine a Jump Pad-jump with another movement technique such as Twin Barrel Jumping to reach even greater distances.
Jump Pads are a Building which allow an Engineer and any of his teammates to reach heights similar to a perfectly excecuted Rocket Jump. When an ally or the Engineer presses the jump button while over a jump pad, their jump gains significant height and distance which can be used to access explosive jumper's shortcuts. Jump pads are best placed by high ledges so that teammates may reach them. It is possible to combine a Jump Pad-jump with another movement technique such as Twin Barrel Jumping to reach even greater distances.
=== Coilgun Boosting ===
The [[Coilgun]] has a charging function. When charged the Coilgun's projectile increases in speed and damage, however charging the gun for too long will result in the weapon overcharging, causing an explosion at the user's position. This explosion deals 50 self-damage and propels the user upward. The height achieved can be increased by jumping before the explosion occurs. The user's trajectory doesn't change based on where the Coilgun is aimed; the user is always launched upwards. However the trajectory travelled is still influenced by the user's previous movement. This can be very useful for allowing the Engineer to reach higher places, but the health cost is significant and this technique can only be used twice (not counting fall damage) before it will kill the user.