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Minigun: Difference between revisions

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{{Loadout neutral|"Sasha's voice cries out when there are men to kill."}}
{{Loadout neutral|"Sasha's voice cries out when there are men to kill."}}
}}
}}The '''Minigun''' is the stock primary weapon of the [[Heavy]]. It is a Gatling-style machine gun constructed out of various parts, with a rotating barrel, an underslung ammunition barrel and rotation mechanism joined via pipes, and two carrying handles.
The '''Minigun''' is the stock primary weapon of the [[Heavy]]. It is a Gatling-style machine gun constructed out of various parts, with a rotating barrel, an underslung ammunition barrel and rotation mechanism joined via pipes, and two carrying handles.


Unlike other weapons, the Minigun must be spun up before firing. When the user presses the primary fire button, the minigun will spin for 0.87 seconds before firing, The user can also hold the secondary fire button to spin the barrel indefinitely without firing. While spun up, the user is slowed down significantly, cannot jump, cannot move while crouching, and cannot switch weapons. It can still spun up while in the air, preserving the momentum gained.
Unlike other weapons, the Minigun must be spun up before firing. When the user presses the primary fire button, the Minigun will spin for 0.87 seconds before firing, producing a distinctive revving sound. The user can also hold the secondary fire button to spin the barrel indefinitely without firing, producing a more passive spinning sound. While spun up, the user is slowed down significantly, cannot jump, cannot move while crouching, and cannot switch weapons. It can still spin up while in the air, including while jumping, preserving the momentum gained. The user can switch weapons a short time after winding down, unlike in Team Fortress 2, where the entire winding down animation must play.


While firing, the Minigun shoots a large, inaccurate cone of about 38 bullets per second, dealing huge amounts of damage to point-blank targets and barely any to long-range targets. Unlike in Team Fortress 2, it does not become more accurate over time, and does not have an initial damage penalty. However, it maintains the property of dealing 15% less damage on level 2 [[Sentry Gun|Sentry Guns]], and 20% less damage on level 3 Sentries. If the Minigun is out of ammo, it will remain spun up, but will produce a clicking sound without firing any bullets.
While firing, the Minigun shoots a large, inaccurate cone of about 38 bullets per second, shooting 4 bullets per ammo spent, dealing huge amounts of damage to point-blank targets and barely any to long-range targets. This potentially gives the Minigun the highest damage-per-second in the entire game. Unlike in Team Fortress 2, it does not become more accurate over time, and does not have an initial damage penalty. However, it maintains the property of dealing 15% less damage on level 2 [[Sentry Gun|Sentry Guns]], and 20% less damage on level 3 Sentries. If the Minigun is out of ammo, it will remain spun up, but will produce a clicking sound without firing any bullets.


== Properties ==
== Properties ==
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== Trivia ==
== Trivia ==
* The Heavy has nicknamed the Minigun "Sasha", as seen in the [https://www.youtube.com/watch?v=jHgZh4GV9G0 Meet the Heavy] short.
* The Heavy has nicknamed his Minigun "Sasha", as seen in the [https://www.youtube.com/watch?v=jHgZh4GV9G0 Meet the Heavy] short.
{{nav allweapons}}
{{nav allweapons}}