Sniper Rifle: Difference between revisions
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{{Loadout neutral|"Gets the job done."}} | {{Loadout neutral|"Gets the job done."}} | ||
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The '''Sniper Rifle''' is the default primary weapon of the [[Sniper]]. | The '''Sniper Rifle''' is the default primary weapon of the [[Sniper]]. It is a simple, single-shot, bolt-action rifle repurposed for long-range action via use of a telescopic sight and a laser dot wired to the scope. | ||
The Sniper Rifle is unique among all other weapons in that it is designed for action at great distances, | |||
having no damage falloff, perfect accuracy, and massive damage at any range. It deals 50 base damage while unscoped and uncharged. Using the alternative fire allows usage of the scope, which zooms in, charges the rifle, and slows the user while also allowing for headshots. The user cannot zoom-in while jumping, and if jumping while scoped, A headshot, which occurs when clicking on an enemy's head after scoping for 0.2 seconds, deals guaranteed [[critical]] damage. If the user is scoped for 1.3 seconds, the Sniper Rifle will charge for an additional 2 seconds, linearly increasing its damage during the charge up to 150 and its critical damage up to 450. The Sniper Rifle will not randomly crit. While zoomed in, a laser dot appears on players and surfaces the user's crosshair position is at, which is visible to prospective targets. If the user is shot, on [[afterburn|fire]], or [[bleed|bleeding]] while zoomed-in, they will receive a small amount of visual recoil, also known as "aimpunch". | |||
A careful reading of the Sniper Rifle's statistics will reveal that an uncharged headshot will kill, or severely injure, most classes immediately. A fully charged headshot is enough to kill all classes, barring exceptional circumstances like the [[Civilian]]'s 20% damage reduction and an overhealed [[Heavy]]. Since it is difficult to click an enemy's head, the user can use a fully-charged body shot for the same amount of damage as an uncharged headshot. Furthermore, since the user gains damage during charge, it can be worth it to zoom in for a little bit, without fully charging, to deal more damage against heavier classes. Because of these properties, and the failures of other weapons to have similar damage at range, the Sniper Rifle is disproportionately powerful and is by and large uncontestable at long range, except by another Sniper Rifle. | |||
== Properties == | == Properties == | ||
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|es=Rifle de Francotirador|es_m=Sniper Rifle | |es=Rifle de Francotirador|es_m=Sniper Rifle | ||
}} | }} | ||
== Trivia == | |||
* Setting the console command <code>cl_autorezoom 1</code> allows for [https://www.youtube.com/watch?v=2Ltfnz_Gt38 bypassing the 0.2 second headshot delay] by jumping after shooting while zoomed-in, and then holding down the zoom button while in the air. This enables significantly faster headshots than usual. | |||
{{nav allweapons}} | {{nav allweapons}} | ||