Invis Watch: Difference between revisions
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The Invis Watch can be used at any time by pressing the alternative fire key, causing his body opacity to fade into a cloaked state, which makes him fully invisible to the enemy team after 1 second. While cloaked by any amount, he cannot use, reload, or fire any weapon (except for the [[Disguise Kit]]). When decloaking, the Spy becomes visible again, and there is a 1.8 second delay before he can use his weapons. The Invis Watch operates on a charge meter, which lasts for 10 seconds while cloaked, including partially cloaked. When it runs out of charge, it cannot be used until it has regained at least 5% charge, and will passively recharge 3.33% per second for a total of 30 seconds. It will gain charge from sources of ammo such as [[Buildings|Dispensers]] or ammo boxes, including while invisible, gaining 20%, 50%, or 100% cloak from small, medium, or large ammo packs. This will reveal the Spy's presence if the enemy notices a dropped weapon or ammo pack disappearing into thin air. | The Invis Watch can be used at any time by pressing the alternative fire key, causing his body opacity to fade into a cloaked state, which makes him fully invisible to the enemy team after 1 second. While cloaked by any amount, he cannot use, reload, or fire any weapon (except for the [[Disguise Kit]]). When decloaking, the Spy becomes visible again, and there is a 1.8 second delay before he can use his weapons. The Invis Watch operates on a charge meter, which lasts for 10 seconds while cloaked, including partially cloaked. When it runs out of charge, it cannot be used until it has regained at least 5% charge, and will passively recharge 3.33% per second for a total of 30 seconds. It will gain charge from sources of ammo such as [[Buildings|Dispensers]] or ammo boxes, including while invisible, gaining 20%, 50%, or 100% cloak from small, medium, or large ammo packs. This will reveal the Spy's presence if the enemy notices a dropped weapon or ammo pack disappearing into thin air. | ||
If the Spy takes damage, such as fall damage, bullet damage, explosion damage, [[Flame Thrower|afterburn]] damage, bleed damage, or is simply walked into by an enemy, his cloak will flash for about 0.35 seconds, or will remain visible indefinitely if he is constantly taking damage or making contact with an enemy. Afterburn, bleed, emerging-from-water droplets, and disguise kit smoke effects (which follow him while partially cloaked) will create conspicuous particles on the Spy's body that instantly reveal him. His voice lines, water splashes, and footstep sounds will also reveal his position without affecting him visually. In addition, the very sound of him cloaking and uncloaking is enough of a tell for experienced enemies to know he is in the area, especially while right behind his backstab target. If moving in a straight line while cloaking, it will not be hard for them to predict where the Spy will move next. His corpse will decloak once he is killed. | If the Spy takes damage, such as fall damage, bullet damage, explosion damage, [[Flame Thrower|afterburn]] damage, bleed damage, or is simply walked into by an enemy, his cloak will flash for about 0.35 seconds, or will remain visible indefinitely if he is constantly taking damage or making contact with an enemy. Afterburn, bleed, tranquilizer particles, emerging-from-water droplets, and disguise kit smoke effects (which follow him while partially cloaked) will create conspicuous particles on the Spy's body that instantly reveal him. His voice lines, water splashes, and footstep sounds will also reveal his position without affecting him visually. In addition, the very sound of him cloaking and uncloaking is enough of a tell for experienced enemies to know he is in the area, especially while right behind his backstab target. If moving in a straight line while cloaking, it will not be hard for them to predict where the Spy will move next. His corpse will decloak once he is killed. | ||
The Invis Watch allows the Spy to make it behind enemy lines without being seen, assuming he is not revealed by being shot, exploded, burned to death, or simply walked into first. As is apparent, invisibility is not the most reliable stealth tool, but it is still the Spy's only realistic option for getting behind enemy lines without being discovered. If the user is able to navigate around teamfights, chokepoints, and the mere presence of enemies, and survive decloaking without being killed while helpless, then they will be able to get to their desired position without resorting to the Spy's underwhelming combat abilities. | The Invis Watch allows the Spy to make it behind enemy lines without being seen, assuming he is not revealed by being shot, exploded, burned to death, or simply walked into first. As is apparent, invisibility is not the most reliable stealth tool, but it is still the Spy's only realistic option for getting behind enemy lines without being discovered. If the user is able to navigate around teamfights, chokepoints, and the mere presence of enemies, and survive decloaking without being killed while helpless, then they will be able to get to their desired position without resorting to the Spy's underwhelming combat abilities. | ||