Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Sapper: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
Added weapon properties
Ratboy Slim (talk | contribs)
Rewrote lead
Line 9: Line 9:
<br>
<br>
{{Loadout neutral|"Who left that there?"}}
{{Loadout neutral|"Who left that there?"}}
}}
}}The '''Sapper''' is the only sapper for the [[Spy]]. It is a boxy "electro-sapper" device that resembles a radio, with two switches, a dial, and a meter of unknown measurement on the front, with a carrying handle and two thick wires with electrical jacks. The needle on the meter will move to the right when in front of a targetable building.
The '''Sapper''' is the stock sapper for the [[Spy]]. By using {{Template:Attack}} while being close to an enemy [[Engineer|Engineer's]] [[Buildings|building]], the Spy will place a Sapper on the building, causing it to be disabled and start taking damage over time. Be warned that any enemy Engineer can simply just take the sapper off with two swings of his [[Wrench]], which will instantly make the building active again.


Using the Sapper is unique amongst the Spy's weapons since it doesn't remove your disguise on attack.
The Sapper is a unique weapon that is used to disable and destroy enemy buildings. It has no other purpose, and cannot be used on organic enemies. When in range of an enemy building that can be sapped, a white outline appears.  Placing the sapper does not remove the Spy's [[Disguise Kit|disguise]], and it has infinite ammo with practically no cooldown. While a building is sapped, it is totally disabled and does not function, with the Sapper dealing 25 damage per second to it, creating a loud and conspicuous electrical sound that alerts all nearby enemies to the Spy's presence. If one [[Teleporter]] is sapped, the other is automatically sapped as well, and destroying one Sapper destroys the other. When the Spy attacks a sapped [[Sentry Gun]], his weapons deal 0.33x as much damage as usual.
 
It will also alert the [[Engineer]] who owns the building, with a flashing symbol on his construction interface and an automatic voice response. When the Sapper brings the building's health down to 0, it will explode as usual. The Engineer's [[Wrench]] can remove the Sapper from any building by hitting the building twice, preventing the building from being repaired, with continual replacement of the Sapper causing the building to eventually be destroyed. Sapper health and sapped building health of the first Sapper placed will also be marked on the Spy's interface. Sentry Guns are still disabled for 0.5 seconds after the Sapper is destroyed.


== Properties ==
== Properties ==