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Soldier: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
Rewrote lead
Ratboy Slim (talk | contribs)
Added health and speed numbers
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The '''Soldier''' is an [[Classes#Offensive|offensive class]] which can fulfill a variety of roles for his team, acting as a jack-of-all-trades that can easily adapt to different situations. He has the second-highest health in the game, the second-slowest speed, and weapons which cover every distance. His ability to [[Jumping|rocket jump]] can give him unexpectedly high mobility if the user is skilled enough, and even an inexperienced user can find flank routes and means of escape that other classes cannot. This comes at the cost of health, to the point where the Soldier often arrives to battles far slower than the other classes, or arrives there with less health than the others. The ability to dive in and out of combat, given proper health management and team coordination, means the Soldier can pressure objectives in a way that few other classes can, and makes him a persistent threat that must be dealt with. His splash damage from the [[Rocket Launcher]] also gives him good crowd control and ease of use, and is devastating when [[critical]] boosted from a friendly [[Medic]]'s [[Kritzkrieg]]. These attributes make him a powerful and versatile class that can be easily picked up by new players, while offering deep mechanical gameplay for players who master the intricacies of rocket jumping.
The '''Soldier''' is an [[Classes#Offensive|offensive class]] which can fulfill a variety of roles for his team, acting as a jack-of-all-trades that can easily adapt to different situations. He has the 200 health, 80% speed, and weapons which cover every distance. His ability to [[Jumping|rocket jump]] can give him unexpectedly high mobility if the user is skilled enough, and even an inexperienced user can find flank routes and means of escape that other classes cannot. This comes at the cost of health, to the point where the Soldier often arrives to battles far slower than the other classes, or arrives there with less health than the others. The ability to dive in and out of combat, given proper health management and team coordination, means the Soldier can pressure objectives in a way that few other classes can, and makes him a persistent threat that must be dealt with. His splash damage from the [[Rocket Launcher]] also gives him good crowd control and ease of use, and is devastating when [[critical]] boosted from a friendly [[Medic]]'s [[Kritzkrieg]]. These attributes make him a powerful and versatile class that can be easily picked up by new players, while offering deep mechanical gameplay for players who master the intricacies of rocket jumping.


The Soldier's biggest downsides are his low speed when not rocket jumping, reliance on health sources to be effective, and reliance on predicting enemy movement. His slow speed means he is easily outmaneuvered by more mobile classes such as [[Scout]] and [[Pyro]]. While he deals good damage, it is not exceptional, and can easily die to a surprise attack from an enemy if he does not have an escape route. His large frame means he often takes damage from enemy projectiles, and rocket jumping will always damage him. This means he requires a constant source of healing to be at peak capacity, whether from health packs, friendly Medics, or friendly [[Dispenser|Dispensers]]. A Soldier starved of health has very little capacity to move around, and therefore is stuck in the backlines with little influence. In addition, rocket jumping into battles is often an all-or-nothing endeavour - if he misjudges the situation, he will die upon arrival without a chance to fight back. And finally, although his Rocket Launcher deals splash damage, the speed of the rockets are quite slow, and so it's necessary to predict the enemy's reactions to land hits - a difficult task in the face of mobile Scouts and [[airblast|airblasting]] Pyros, or even a sufficiently slippery Medic.
The Soldier's biggest downsides are his low speed when not rocket jumping, reliance on health sources to be effective, and reliance on predicting enemy movement. His slow speed means he is easily outmaneuvered by more mobile classes such as [[Scout]] and [[Pyro]]. While he deals good damage, it is not exceptional, and can easily die to a surprise attack from an enemy if he does not have an escape route. His large frame means he often takes damage from enemy projectiles, and rocket jumping will always damage him. This means he requires a constant source of healing to be at peak capacity, whether from health packs, friendly Medics, or friendly [[Dispenser|Dispensers]]. A Soldier starved of health has very little capacity to move around, and therefore is stuck in the backlines with little influence. In addition, rocket jumping into battles is often an all-or-nothing endeavour - if he misjudges the situation, he will die upon arrival without a chance to fight back. And finally, although his Rocket Launcher deals splash damage, the speed of the rockets are quite slow, and so it's necessary to predict the enemy's reactions to land hits - a difficult task in the face of mobile Scouts and [[airblast|airblasting]] Pyros, or even a sufficiently slippery Medic.