Engineer: Difference between revisions
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Ratboy Slim (talk | contribs) Added metal mechanic |
Ratboy Slim (talk | contribs) →Tips: Added tips as they appear in tf2classic_english.txt |
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== Tips == | == Tips == | ||
As an | As an Engineer… | ||
* …you need metal to build, repair, and upgrade your [[buildings]]. Collect fallen weapons to get more metal. | * …you need metal to build, repair, and upgrade your [[buildings]]. Collect fallen weapons to get more metal. | ||
* …you | * …you can do more than just maintain your buildings. Use your [[shotgun]] and your [[pistol]] to assist in fights and to defend your buildings. | ||
* | * …your pistol has a lot of reserve ammo. Use it to lead enemies towards you and your [[Sentry Gun|sentry gun]], or go for a more offensive approach. | ||
* …build [[Dispenser|dispensers]] | * …keep an eye out for enemy [[Spy|Spies]] attaching [[Sapper|sappers]] to your buildings. Use your [[wrench]] to remove sappers. | ||
* …you are able to defuse the [[Dynamite Pack]] by hitting it with a wrench. | |||
* …use the [[construction PDA]] to place sentry guns and other supportive buildings. | |||
* …hit your sentrygun{{sic}} with your wrench to upgrade it with metal. Each level adds more health and firepower. | |||
* …sentryguns aren't restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push. | |||
* …build [[Dispenser|dispensers]] to provide your teammates with health and ammo. They also generate metal for you to use. | |||
* …build [[teleporters]] to help your team reach the front line faster. | * …build [[teleporters]] to help your team reach the front line faster. | ||
* …remember to upgrade your buildings. Level 3 teleporters recharge much faster, allowing your team to keep the pressure on. | |||
* …remember to upgrade your | * …hit either the entrance or the exit of your teleporter with your wrench in order to repair and upgrade both sides. | ||
* …hit either the entrance or the exit of your | * …hit {{Attack2}} to rotate building blueprints before you hit {{Attack}} to build. Use this in order to orient teleporters away from walls. | ||
* …hit {{ | * …fully charged shots from your [[Coilgun]] can ricochet off walls and deal more damage. | ||
* | * …the Coilgun will cause an explosion if you overcharge it. Use it to reach previously inaccessible areas. | ||
* …you can swap out your teleporter in favor of [[Jump Pads|jump pads]]. Jump pads allow you and your team to reach high places. | |||
* …the | * …your jump pads allow your teammates to jump forward with a lot of momentum. Deploy them in places that allow for quick rollouts. | ||
* …you | |||
== Names in other languages == | == Names in other languages == | ||