Hunting Revolver: Difference between revisions
From TF2 Classified Wiki
More actions
Ratboy Slim (talk | contribs) Added movement speed note |
Ratboy Slim (talk | contribs) mNo edit summary |
||
| Line 21: | Line 21: | ||
The '''Hunting Revolver''' is a primary weapon for the [[Sniper]]. It is a long-barreled revolver fit with a wooden gun stock, grip, and carrying strap. | The '''Hunting Revolver''' is a primary weapon for the [[Sniper]]. It is a long-barreled revolver fit with a wooden gun stock, grip, and carrying strap. | ||
Compared to the [[Sniper Rifle]], the Hunting Revolver deals 40 base damage, has damage ramp-up and falloff, can shoot 6 consecutive times before reloading, increases the Sniper's base health from 125 to 150, and also has 100% accuracy. It can only zoom without a scope, allowing for increased visibility and decreased movement speed | Compared to the [[Sniper Rifle]], the Hunting Revolver deals 40 base damage, has damage ramp-up and falloff, can shoot 6 consecutive times before reloading, increases the Sniper's base health from 125 to 150, and also has 100% accuracy. It can only zoom without a scope, allowing for increased visibility and decreased movement speed penalty at the cost of zoom magnitude, and lacks a laser sight which warns opponents. However, the Hunting Revolver cannot charge its shots, and so only deals 120 damage on a headshot regardless of time spent zoomed. As such, single headshots are significantly weaker, but multiple of them can be done in a short amount of time. Like the Sniper Rifle, the user needs to zoom in for 0.2 seconds before being able to headshot, and creates a tracer on each of its shots (not visible to the user). Unlike every other weapon, the Hunting Revolver's damage falloff occurs at double the range of usual. | ||
== Properties == | == Properties == | ||