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Jinn: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
TheSnaz (talk | contribs)
m Added info regarding the Joshua tree, the "poorly modeled" chess board and pieces; fixed 14bit being listed as a contributor
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'''Jinn''' is an official [[Payload]] map with spacious surrounding areas flanking a cramped track. It is set in a desert oasis area surrounding an excavated tomb, with large indoor areas combined with tunnels and scaffolding, leading to the destruction of a missile looming over the horizon.
'''Jinn''' is an official [[Payload]] map with spacious surrounding areas flanking a cramped track. It is set in a desert oasis area surrounding an excavated tomb, with large indoor areas combined with tunnels and scaffolding, leading to the destruction of a missile looming over the horizon.


Jinn was added to Team Fortress 2 Classic on April 28, 2023, in the [[Fight or Flight]] update. It was created by TF2 Classic developer abp, alongside contributors 14bit, Boomsta, Freyja, and others. It was [https://steamcommunity.com/sharedfiles/filedetails/?id=2964570577 uploaded] to the Steam Workshop on April 19, 2023.
Jinn was added to Team Fortress 2 Classic on April 28, 2023, in the [[Fight or Flight]] update. It was created by TF2 Classic developer abp and 14bit, alongside Boomsta, Freyja, and others as contributors. It was [https://steamcommunity.com/sharedfiles/filedetails/?id=2964570577 uploaded] to the Steam Workshop on April 19, 2023.


== Locations ==
== Locations ==
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Standing in front of the treasure room door, it will slowly creep downwards, before finally coming to a halt. Inside is a horrible revelation: the buried treasure has been stolen, leaving behind a pedestal surrounded by worthless mountains of gold. All that's left of the buried treasure is a single, solitary, "ankhor".
Standing in front of the treasure room door, it will slowly creep downwards, before finally coming to a halt. Inside is a horrible revelation: the buried treasure has been stolen, leaving behind a pedestal surrounded by worthless mountains of gold. All that's left of the buried treasure is a single, solitary, "ankhor".


Exiting the treasure room will cause the player to be ejected into their team's spawn room - the forward spawn for BLU team, and the back spawn for RED team. There is also a minor easter egg in the RED spawn: the push cart contains a chess board with extremely poorly-modelled pieces. This is a reference to prior versions of Jinn, which contained a similar chessboard floor texture in RED spawn. Even though it still does, and is even larger now.
Exiting the treasure room will cause the player to be ejected into their team's spawn room - the forward spawn for BLU team, and the back spawn for RED team. There is also a minor easter egg in the RED spawn: the push cart contains a chess board with extremely poorly-modeled pieces. This is a reference to prior versions of Jinn, which contained a similar chessboard floor texture in RED spawn. Even though it still does, and is even larger now.


<gallery mode="packed">
<gallery mode="packed">
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* Despite the promotional blurb for Jinn having the tagline "a pyramid scheme," the playable area has nothing to do with pyramids. There are only five on the map, barely visible in the background. This extends to the achievement icon for "Archaeology", in which the treasure is depicted as being buried deep within a pyramid, which does not represent the map layout whatsoever.
* Despite the promotional blurb for Jinn having the tagline "a pyramid scheme," the playable area has nothing to do with pyramids. There are only five on the map, barely visible in the background. This extends to the achievement icon for "Archaeology", in which the treasure is depicted as being buried deep within a pyramid, which does not represent the map layout whatsoever.
* The hieroglyphs scattered around the map do not represent any natural language, and contain such anachronisms as bowler hats, speeding trains, and a disproportionate amount of birds.
* The hieroglyphs scattered around the map do not represent any natural language, and contain such anachronisms as bowler hats, speeding trains, and a disproportionate amount of birds.
* According to Jinn's TF2Maps page, it was [https://tf2maps.net/downloads/jinn.7457/updates?page=4 originally named] "Josh". This was thankfully changed after a mere five months.
* According to Jinn's TF2Maps page, it was [https://tf2maps.net/downloads/jinn.7457/updates?page=4 originally named] "Josh". This was thankfully changed after a mere five months. As a reference to this mishap,a Joshua tree outside of BLU spawn was added, despite them not growing in Egypt.
* Despite the map having multiple signs saying "no swimming", as well as a "gatorglades" airboat, the water is perfectly safe and is free of deadly alligators. Despite this despisement, previous versions of the map (when it was still named "Josh") did have crocodiles ready to chomp unwitting swimmers. Also, deserts don't have alligators. They have crocodiles.
* Despite the map having multiple signs saying "no swimming", as well as a "gatorglades" airboat, the water is perfectly safe and is free of deadly alligators. Despite this despisement, previous versions of the map (when it was still named "Josh") did have crocodiles ready to chomp unwitting swimmers. Also, deserts don't have alligators. They have crocodiles.
* The "poorly-modeled" chess board and pieces are a Half Life 2 prop
* The "poorly-modeled" chess board and pieces are a