Hunting Revolver: Difference between revisions
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Ratboy Slim (talk | contribs) Stating that tracer is visible to all players |
Ratboy Slim (talk | contribs) Edited update history |
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
''' | '''[[2.0.0]]''' | ||
* Reworked the Poachers Pride: | |||
** Renamed to the Hunting Revolver. | |||
** Uses a new model. | |||
** Fires 6 shots, rather than 2. | |||
** Added damage fall-off for bodyshots. | |||
** Can only headshot while zoomed in. | |||
** Shortened the Zoom distance. | |||
** Updated Viewmodel animations. | |||
* Fixed an issue with The Hunting Revolver viewmodel being visible while zoomed in. | |||
* Added proper Fire and Reload animations for the Hunting Revolver for the [[Sniper]]. | |||
* Added special Class Select animations for the [[Nail Gun|Nailgun]],{{sic}} [[Huntsman]] and Hunting Revolver. | |||
*Reworked the Poachers Pride: | |||
**Renamed to the Hunting Revolver. | '''[[2.0.1]]''' | ||
**Uses a new model. | * Fire rate slowed to 0.75s (from 0.6s) | ||
**Fires 6 shots, rather than 2. | |||
**Added damage fall-off for bodyshots. | '''[[2.0.2]]''' | ||
**Can only headshot while zoomed in. | * Removed the visual recoil | ||
**Shortened the Zoom distance. | * Lowered the fire rate to 0.675s (from 0.75s) | ||
**Updated Viewmodel animations. | |||
'''2.0.1''' | '''[[2.1.0]] | ||
*Fire rate slowed from 0.6s | * Now has damage falloff | ||
'''2.0.2''' | * Falloff starts at 2x the distance of normal weapons (1024hu/19.5m) | ||
*Removed the visual recoil | * Does not apply to [[Critical hits|crits]] | ||
*Lowered the fire rate from 0.75s | |||
}} | }} | ||