Demoman: Difference between revisions
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The '''Demoman''' is a defensive class. His explosives lets the Demoman deal damage and take out the [[Engineer]]'s [[ | The '''Demoman''' is a defensive class. His explosives lets the Demoman deal damage and take out the [[Engineer]]'s [[buildings]] from a distance. The Demoman can also protect objectives by strategically placing and remotely detonating explosives. | ||
== Weapons == | == Weapons == | ||
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*[[Bottle]] | *[[Bottle]] | ||
== Tips == | |||
As a Demoman... | |||
* …hit {{attack}} to fire [[Stickybomb Launcher|sticky bombs]] and then use {{attack2}} to detonate them later. | |||
* …the longer you hold down the fire button with the [[Stickybomb Launcher|sticky launcher]], the farther the shot will go. | |||
* …set off [[Stickybomb Launcher|sticky bombs]] beneath your feet to [[Rocket jumping|pipe bomb]] jump up to great heights. | |||
* …shoot [[Stickybomb Launcher|sticky bombs]] onto walls and ceilings where they're hard to spot. | |||
* …use your [[grenade launcher]] for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first. | |||
* …your [[bottle]] does the same amount of damage whether it is smashed open or not. | |||
* …crouch when preparing for a [[Rocket jumping|stickybomb jump]] in order to achieve maximum height. | |||
* …throw your [[Dynamite Pack]] onto [[control points]] in order to clear off enemies. | |||
* …the [[Gunboats]] greatly reduce health loss from [[Rocket jumping|stickybomb jumps]]. Use them when positioning and mobility are especially important. | |||
* …the [[Mine Layer]] shoots proximity mines that detonate if an enemy is standing close to them. Use it when the [[grenade launcher]] is your main weapon of choice. | |||
* …currently placed [[Mine Layer]]'s mines can be deactivated all at once by pressing {{attack2}}. | |||
[[Category:Demoman]] | |||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Regular classes]] | |||