Flask: Difference between revisions
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Four teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning. | Four teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning. | ||
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'''Flask''' is an official [[Arena]] map released in the Death & Taxes update. | '''Flask''' is an [[4-team]] official [[Arena]] map released in the [[Death & Taxes]] update, and one of the first 4-team maps, alongside [[Hydro (Domination)|Hydro (DOM)]]. This map is set in an industrial area in a desert environment surrounded by rocks and mountains, with seemingly no purpose. As an Arena map, no-one respawns and there is a single [[Control point (objective)|Control Point]] in the center, inside of the barn. The map itself is a rectangular box with the 4 different teams spanwing in 4 different corners of the map, forcing close up fights. There are mutliple objects such as the rocks that can be used as cover. | ||
The goal of the player's team is to eliminate the entire enemy team or capture the central capture point. | The goal of the player's team is to eliminate the entire enemy team or capture the central capture point. | ||