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Death & Taxes: Difference between revisions

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Hello? Who opened the blinds? How long did we sleep for? What year is it, and who are all you people? Update, what update? Oh good God, where did all this content come from!?}}
Hello? Who opened the blinds? How long did we sleep for? What year is it, and who are all you people? Update, what update? Oh good God, where did all this content come from!?}}


The '''Death & Taxes''' update, also known as '''2.0.0''', was the first major update for Team Fortress 2 Classic, released on July 4, 2020.
The '''Death & Taxes''' update, also known as '''2.0.0''', was the first major update for [[Team Fortress 2 Classic]], released on July 4, 2020.


The update focused on [https://wiki.teamfortress.com/wiki/Unused_content cut content] from ''Team Fortress 2''. Its flagship feature is the [[VIP]] game mode, in which BLU team must escort the new [[Civilian]] class to the end of the map, while RED team has to assassinate him. To highlight this new game mode, three VIP maps were included: [[Trainyard]] with a single capture point and a one-life VIP, [[Mineside]] with a VIP-exclusive briefcase that must be delivered to unlock the capture point, [[Harbor]] with three capture points and no special gimmicks, and a VIP version of [[Badwater (VIP)|Badwater Basin]] with four capture points (later reduced to three) and a nighttime atmosphere.  
The update focused on [https://wiki.teamfortress.com/wiki/Unused_content cut content] from ''[[Team Fortress 2]]''. Its flagship feature is the [[VIP]] game mode, in which the BLU team must escort the new [[Civilian]] class to the end of the map while the RED team has to assassinate him. To highlight this new game mode, three VIP maps were included: [[Trainyard]] with a single capture point and a one-life VIP, [[Mineside]] with a VIP-exclusive briefcase that must be delivered to unlock the capture point, [[Harbor]] with three capture points and no special gimmicks, and a VIP version of [[Badwater (VIP)|Badwater Basin]] with four capture points (later reduced to three) and a nighttime atmosphere.


Another major feature was the addition of [[Four-Team]] mode, shattering the previous paradigm of RED and BLU by introducing GRN and YLW. The new Four-Team maps were the [[Arena]] map [[Flask]], and a [[Domination]] version of [[Hydro (Domination)|Hydro]] - which itself is a new game mode, with [[Oil Canyon]] as a two-team exemplar. The update also brought back 9 new weapons based on unreleased Team Fortress 2 content, as well as 6 weapons and 31 maps that already exist in TF2.
Another major feature was the addition of [[Four-Team]] mode, shattering the previous paradigm of RED and BLU by introducing GRN and YLW. The new Four-Team maps were the [[Arena]] map [[Flask]], and a [[Domination]] version of [[Hydro (Domination)|Hydro]] - which itself is a new game mode, with [[Oil Canyon]] as a two-team exemplar. The update also brought back 9 new weapons based on unreleased Team Fortress 2 content, as well as 6 weapons and 31 maps that already exist in TF2.


In addition, most mechanics were rebalanced based on Team Fortress 2 updates, and the vast majority of the game was refactored in design, interface, and content. The prior "deathmatch" game mode was removed entirely, as well as numerous weapon concepts and aesthetic choices. Finally, the update also included improved bot support for offline play, a new achievement system, nametag medals for developers, contributors, and beta testers, and many, many exclusive settings, console commands, and weapon attributes.
In addition, most mechanics were rebalanced based on Team Fortress 2 updates, and the vast majority of the game was refactored in design, interface, and content. The prior "deathmatch" game mode was removed entirely, as were numerous weapon concepts and aesthetic choices. Finally, the update also included improved bot support for offline play, a new achievement system, nametag medals for developers, contributors, and beta testers, and many, many exclusive settings, console commands, and weapon attributes.


In total, the update included 3 game modes, 38 maps, 15 weapons, 15 achievements, 2 new teams, and 1 new class. For the full patch notes, see [[2.0.0]].
In total, the update included 3 game modes, 38 maps, 15 weapons, 15 achievements, 2 new teams, and 1 new class. For the full patch notes, see [[2.0.0]].