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Setting up Hammer: Difference between revisions

From TF2 Classified Wiki
Initial edit to adjust for 2.1.2 compiler changes
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== Setting up your compilation tools ==
== Setting up your compilation tools ==
A custom set of compile tools is required in order to have proper lighting on your maps, due to the default compilers not supporting custom shaders, and relying on DX8 models. We use the Mapbase VBSP and Slammin' VRAD which fix both of these problems, along with many other bugs: https://cdn.discordapp.com/attachments/164555395082223616/1134165005286260776/tf2c_compilers.zip
A custom set of compile tools is required in order to have proper lighting on your maps, due to the default compilers not supporting custom shaders, and relying on DX8 models. We use the Mapbase VBSP and Slammin' VRAD which fix both of these problems, along with many other bugs: https://wiki.tf2classic.com/misc/tf2c_compilers.zip


Like with Hammer++, this is an archive you'll need to open and extract. The entire contents of the ZIP file you download should be extracted into your bin folder. This will add vbsp_tf2c and vrad_tf2c executable files, alongside the regular vbsp and vrad files.
Like with Hammer++, this is an archive you'll need to open and extract. The entire contents of the ZIP file you download should be extracted into your bin folder. This will add vbsp_tf2c and vrad_tf2c executable files, alongside the regular vbsp and vrad files.