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Brick: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
Knocks back through uber
Ratboy Slim (talk | contribs)
Buffed in 2.1.2
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The '''Brick''' is a [[:Category:Secondary weapons|secondary]] weapon for the [[Scout]]. It is a red-colored, three-holed masonry brick. The Brick appears red regardless of which team the user is on, leaving a team-colored trail when thrown.
The '''Brick''' is a [[:Category:Secondary weapons|secondary]] weapon for the [[Scout]]. It is a red-colored, three-holed masonry brick. The Brick appears red regardless of which team the user is on, leaving a team-colored trail when thrown.


The Scout only holds one Brick at a time, recharging six seconds after it is thrown. While in the air, it travels in an arc as a projectile. When thrown [[water|underwater]], it will have reduced velocity. Hitting a target with the Brick will deal 50 damage regardless of range, knocking back the target based on the angle of impact. The amount of damage done has no effect on the knockback, and will knock back [[Medi Gun|ÜberCharged]] enemies. Unlike most weapons that deal knockback, it will force an enemy [[Heavy]] to unrev their [[Minigun]], and an enemy [[Sniper]] to unscope their [[Sniper Rifle]]. It can only deal damage once per throw, cannot deal any damage once it impacts an object, and cannot be picked back up once thrown. The Brick can damage [[buildings]] as well as players. Like most projectiles, the Brick can be [[Compression blast|deflected]] by an enemy [[Pyro]].
The Scout only holds one Brick at a time, recharging six seconds after it is thrown. While in the air, it travels in an arc as a projectile. When thrown [[water|underwater]], it will have reduced velocity. Hitting a target with the Brick will deal 65 damage regardless of range, knocking back the target based on the angle of impact. The amount of damage done has no effect on the knockback, and will knock back [[Medi Gun|ÜberCharged]] enemies. Unlike most weapons that deal knockback, it will force an enemy [[Heavy]] to unrev their [[Minigun]], and an enemy [[Sniper]] to unscope their [[Sniper Rifle]]. It can only deal damage once per throw, cannot deal any damage once it impacts an object, and cannot be picked back up once thrown. The Brick can damage [[buildings]] as well as players. Like most projectiles, the Brick can be [[Compression blast|deflected]] by an enemy [[Pyro]].


== Properties ==
== Properties ==
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  | taunt = Jogging
  | taunt = Jogging
| damage-column = true
| damage-column = true
  | base-damage = 50
  | base-damage = 65
  | base-damage-percentage = 100%
  | base-damage-percentage = 100%
  | critical = 150
  | critical = 195
  | mini-crit = 68
  | mini-crit = 88
| ammo-column = true
| ammo-column = true
  | loaded = 1
  | loaded = 1
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* Reduced delay between clicking and throwing by 40%
* Reduced delay between clicking and throwing by 40%
* Projectile model now spawns immediately after being thrown
* Projectile model now spawns immediately after being thrown
'''[[2.1.2]]'''
* Increased base damage to 65 (from 50)
* Overhauled first person animations (Ventrici)
* Overhauled trail particle (boba)
* Overhauled impact sounds (Raptor Dan)
* Projectile trail now gets removed upon collision
* Fixed projectile colliding with teammates and map brush entities, sometimes causing it to not deal damage to enemies
* Fixed projectile being deflectable by airblast after impact
* Fixed missing min-viewmodel offset
}}
}}
== Trivia ==
* The Brick does not have a minimized viewmodel, so it will appear the same in the user's hand whether or not the "use minimized viewmodels" setting (<code>tf_use_min_viewmodels</code>) is enabled.


== Gallery ==
== Gallery ==