Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Badwater Basin (VIP): Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
Ratboy Slim (talk | contribs)
Update din 2.1.2
Line 19: Line 19:
'''[[2.0.0]]'''
'''[[2.0.0]]'''
* Added vip_badwater
* Added vip_badwater
'''[[2.0.1]]'''
'''[[2.0.1]]'''
* Time has passed within Badwater, and it is now brighter outside
* Time has passed within Badwater, and it is now brighter outside
'''[[2.0.2]]'''
'''[[2.0.2]]'''
* Removed Capture Point C, due to its redundancy in actual play
* Removed Capture Point C, due to its redundancy in actual play
Line 26: Line 28:
* Updated the visual design of each point's platform
* Updated the visual design of each point's platform
* Added a NoBuild to stop [[Engineer|Engineers]] from building out of bounds
* Added a NoBuild to stop [[Engineer|Engineers]] from building out of bounds
'''[[2.0.3]]'''
'''[[2.0.3]]'''
* Time has passed within Badwater, and it is once again dark outside
* Time has passed within Badwater, and it is once again dark outside
* Added light sources outside to brighten up areas
* Added light sources outside to brighten up areas
* Added more clipping
* Added more clipping
'''[[2.1.2]]'''
* Added a new exit for BLU team's forward spawn next to B point
* Added a new pathway that connects RED team's lower and upper spawnrooms on last point
* Severely reduced the amount of fog present on the skybox
* Added Parallax Correction to cubemaps in some indoor areas
* Improved lighting across the map, using light_directional
}}
}}