Setting up Hammer: Difference between revisions
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-fast -ldr -game $gamedir $path\$file | -fast -ldr -game $gamedir $path\$file | ||
== Troubleshooting == | |||
=== "Cannot load the static props... encountered a stale map version. Re-vbsp the map." === | |||
This can happen after upgrading to the newer set of compile tools released in 2.1.2 after previously using the older set. The exact cause hasn't been discovered yet, but it seems to be caching related. Our developers initially had this issue, and then it would randomly fix itself while they were trying to figure it out, and then it would never happen again. | |||
We recommend deleting output files related to your map or tweaking $light_exe parameters. If you're completely unable to solve it, you can also use the [https://drive.google.com/drive/folders/17pQY8wDkednZi0kMZOSpAtNBNmFWm6GJ Slammin' Source Map Tools] to compile your map. These should be equal, with the exception of lacking support for parallax-corrected cubemaps. These will ''overwrite'' the tools provided by the SDK, so you'll need to modify your Hammer++ configuration again to point to vbsp.exe and vrad.exe. You'll also need to delete the "vrad.redirect" file inside the folder. | |||
[[Category:Guides]] | [[Category:Guides]] | ||