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Harvester: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
Added quotation
Ratboy Slim (talk | contribs)
Changed in 2.1.3
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| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|Burning targets charge up crit while active}}
{{Loadout neutral|Burning targets charge up crit while active}}
{{Loadout positive|Tracks remaining afterburn off dead targets}}
{{Loadout positive|Heal +5 health each tick while charging}}
{{Loadout positive|+5 health gain per afterburn tick on active}}
{{Loadout positive|On Crit: Absorbs the health from your victim}}
{{Loadout negative|On Death: Enemies are extinguished}}
{{Loadout negative|On Death: Enemies are extinguished}}
{{Loadout negative|No random critical hits}}
{{Loadout negative|No random critical hits}}
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The '''Harvester''' is a melee weapon for the [[Pyro]]. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. It will decapitate enemy players if the Harvester kills them from a [[critical hit]], and will gain a symmetrical blood splatter on its blade, which will persist until the user respawns or goes [[water|underwater]].
The '''Harvester''' is a melee weapon for the [[Pyro]]. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. It will decapitate enemy players if the Harvester kills them from a [[critical hit]], and will gain a symmetrical blood splatter on its blade, which will persist until the user respawns or goes [[water|underwater]].


The Harvester deals the same damage and has the same attack speed as the [[Fire Axe]]. While it is the active weapon, [[afterburn]] damage dealt to an enemy by the [[Flame Thrower]] or the [[Flare Gun]] will heal the user by five health per tick (ten health per second) while increasing the Harvester's charge meter. If the user's health is full, the health gained does not turn into [[overheal]]. Separate instances of afterburn stack per enemy, linearly increasing the health and charge gained. The weapon also tracks the remaining afterburn on dead enemies (including extinguished corpses, such as those in [[water]]), gaining the same health and charge as when they were alive. As a penalty, all enemies who are suffering afterburn get extinguished upon the Pyro's death.
The Harvester deals the same damage and has the same attack speed as the [[Fire Axe]]. While it is the active weapon, [[afterburn]] damage dealt to an enemy by the [[Flame Thrower]] or the [[Flare Gun]] will heal the user by five health per tick (ten health per second) while increasing the Harvester's charge meter. If the charge meter is full, it no longer heals the user, and if the user's health is full, the health gained does not turn into [[overheal]]. Separate instances of afterburn stack per enemy, linearly increasing the health and charge gained. The weapon also tracks the remaining afterburn on dead enemies (including extinguished corpses, such as those in [[water]]), gaining the same health and charge as when they were alive. As a penalty, all enemies who are suffering afterburn get extinguished upon the Pyro's death.


The charge meter fills up after 30 ticks of afterburn (15 seconds), causing the Harvester to glow and allowing a single guaranteed critical hit, expiring once an enemy is attacked. As a penalty, the Harvester is unable to randomly crit. The critical hit will not be used up if attacking buildings, [[ÜberCharge|ÜberCharged]] enemies, or surfaces. The user still gains health even after the charge meter is full. The amount of damage dealt has no effect on the health and charge gained.
The charge meter fills up after 30 ticks of afterburn (15 seconds), allowing for 100 points of healing per charge. When fully charged, the Harvester will allow a guaranteed critical hit, marked by a critical glow (including when not active) and a bell sound audible to all players. This critical hit will also heal the user by 195 health, whether or not the enemy dies, and will overheal if their health is full. If the Harvester is crit boosted by other means, such as the [[Kritzkrieg]], the healing will not occur, and the charge will not be used. The critical hit will also not be used if attacking buildings, [[ÜberCharge|ÜberCharged]] enemies, or surfaces. The amount of damage dealt by either afterburn or the critical hit has no effect on the charge and health gained. As a penalty, the Harvester is unable to randomly crit.


== Related Achievements ==
== Related Achievements ==
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'''[[2.1.0]]'''
'''[[2.1.0]]'''
* Added the Harvester
* Added the Harvester
'''[[2.1.3]]'''
* [[Afterburn]] tick heals while active no longer apply while [[Critical hit|crit]] is ready
* Crit now instantly heals for 195HP upon hit
* A sound cue audible to all players now plays when crit is ready
* Wearable now has critglows when crit is ready and weapon is holstered
}}
}}