Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Mineside: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
No edit summary
Ratboy Slim (talk | contribs)
Added credits
Line 4: Line 4:
|file-name = vip_mineside
|file-name = vip_mineside
|release-date = July 4, 2020 ([[Death & Taxes]])
|release-date = July 4, 2020 ([[Death & Taxes]])
|developer = <br>
|developer = Suomimies55
|map-environment = Desert
|map-environment = Desert
|map-setting = Day
|map-setting = Day
Line 12: Line 12:
'''Mineside''' is an official [[VIP]] map, where the VIP must grab the intelligence from BLU spawn, carry it to RED spawn, and then capture the final control point. When the intelligence is captured, the final control point will open for 60 seconds, and a forward spawn will open for BLU team during this time. If the VIP dies, the intelligence will reset to the start, but will not reset during the 60 second timer. It is set within and beside the Jenkins coal mine, which appears to be harvesting nothing but rocks.
'''Mineside''' is an official [[VIP]] map, where the VIP must grab the intelligence from BLU spawn, carry it to RED spawn, and then capture the final control point. When the intelligence is captured, the final control point will open for 60 seconds, and a forward spawn will open for BLU team during this time. If the VIP dies, the intelligence will reset to the start, but will not reset during the 60 second timer. It is set within and beside the Jenkins coal mine, which appears to be harvesting nothing but rocks.


Mineside was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update.
Mineside was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update. It was created by TF2 Classic developer Suomimies55.


== Locations ==
== Locations ==