Setting up Hammer: Difference between revisions
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Update link with new map compilers |
Remove -translucentshadows from recommended options, which appears to actually break translucent shadows |
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In the "Run Map..."/F9 dialog, you should click the "Expert..." button in the bottom-left corner of the panel to view your configurations, and adjust the parameters for the $light_exe command in the configuration you use for your final compile to be: | In the "Run Map..."/F9 dialog, you should click the "Expert..." button in the bottom-left corner of the panel to view your configurations, and adjust the parameters for the $light_exe command in the configuration you use for your final compile to be: | ||
-final -hdr -ambientocclusion -aoscale 0.5 -LargeDispSampleRadius -softencosine -worldtextureshadows | -final -hdr -ambientocclusion -aoscale 0.5 -LargeDispSampleRadius -softencosine -worldtextureshadows -game $gamedir $path\$file | ||
Meanwhile, for fast compiles when prototyping your map, you can simply use: | Meanwhile, for fast compiles when prototyping your map, you can simply use: | ||