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Jinn: Difference between revisions

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Ratboy Slim (talk | contribs)
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'''[[2.1.2]]'''
'''[[2.1.2]]'''
*Adjusted scaffolding at A to allow for jump pad shortcuts
*Adjusted scaffolding at A to allow for Jump pad shortcuts
*Increased RED's initial respawn wave time by up to 3 seconds
*Increased RED's initial respawn wave time by up to 3 seconds
*Increased max round time from 10 minutes to 11 minutes
*Increased max round time from 10 minutes to 11 minutes
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*Brightened lighting on A Point
*Brightened lighting on A Point
*Removed some unused props
*Removed some unused props
'''[[2.1.4]]'''
*Updated pl_jinn (14bit, abp):
**Reworked the track's path and surrounding geometry near the final point
**Reduced the number of crouch-jumps required to navigate final
**Reduced Red's spawn time at final to 9 seconds (down from 10)
**Added dynamic team-colored lights to the [[Payload]] checkpoints (as seen on [[Lakeside]])
**Added parallax-corrected cubemaps
**Fixed the finale kill trigger not disabling properly
**Miscellaneous ammo and health pack adjustments
**Miscellaneous lighting and visual fixes
**Miscellaneous clipping adjustments
**Reduced map file size
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