Jump Pads: Difference between revisions
From TF2 Classified Wiki
More actions
Grammar edits. |
m →Stomping: Added full stop on note. |
||
| Line 38: | Line 38: | ||
== Stomping == | == Stomping == | ||
:''Not to be confused with the <code>stomp</code> console command'' | :''Not to be confused with the <code>stomp</code> console command.'' | ||
[[File:Killicon_jumppad_stomp.png|Jump Pad stomp kill icon|thumb]] | [[File:Killicon_jumppad_stomp.png|Jump Pad stomp kill icon|thumb]] | ||
If a player lands on an enemy while in the middle of a jump, they will deal significant damage to that enemy and play a "stomp" sound effect. The damage dealt uses the formula <code>10 + fall damage * 3</code>. The Jump Pad's power is not high enough to stomp an enemy at an equal level with it, so the user must gain more height during the jump or have the Jump Pad built above the enemy. | If a player lands on an enemy while in the middle of a jump, they will deal significant damage to that enemy and play a "stomp" sound effect. The damage dealt uses the formula <code>10 + fall damage * 3</code>. The Jump Pad's power is not high enough to stomp an enemy at an equal level with it, so the user must gain more height during the jump or have the Jump Pad built above the enemy. | ||