Harbor: Difference between revisions
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m Brought back the Blackstone. It's clearly shown in-game as 'Blackstone Harbor', so I'm not sure why this was removed. |
mNo edit summary |
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|file-name = vip_harbor | |file-name = vip_harbor | ||
|release-date = July 4, 2020 ([[Death & Taxes]]) | |release-date = July 4, 2020 ([[Death & Taxes]]) | ||
|developer = | |developer = {{Dev|Suo}}<br>{{Dev|Gadget}}<br>{{Dev|Hutty}}<br>{{Dev|Drudlyclean the Skeledude}} | ||
|map-environment = Urban | |map-environment = Urban | ||
|map-setting = Evening | |map-setting = Evening | ||
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'''Blackstone Harbor''', also known as just '''Harbor''', is an official [[VIP]] map, set in an urban city environment surrounded by skyscrapers, leading into a shipping harbor. The goal of BLU team is to escort the VIP to the three Control Points, while the goal of RED team is to prevent the VIP from capturing. Each time the VIP is killed, 30 seconds are removed from the available round time, and the killer gains 5 seconds of [[critical hits]]. | '''Blackstone Harbor''', also known as just '''Harbor''', is an official [[VIP]] map, set in an urban city environment surrounded by skyscrapers, leading into a shipping harbor. The goal of BLU team is to escort the VIP to the three Control Points, while the goal of RED team is to prevent the VIP from capturing. Each time the VIP is killed, 30 seconds are removed from the available round time, and the killer gains 5 seconds of [[critical hits]]. | ||
Harbor was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update | Harbor was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update. | ||
== Locations == | == Locations == | ||