Trainyard: Difference between revisions
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|file-name = vip_trainyard | |file-name = vip_trainyard | ||
|release-date = July 4, 2020 ([[Death & Taxes]]) | |release-date = July 4, 2020 ([[Death & Taxes]]) | ||
|developer = TheatreTechie<br>Drudlyclean the Skeledude | |developer = {{Dev|TheatreTechie}}<br>{{Dev|Drudlyclean the Skeledude}} | ||
|map-environment = Industrial | |map-environment = Industrial | ||
|map-setting = Day | |map-setting = Day | ||
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'''Trainyard''' is an official [[VIP]] map, where BLU team must escort the VIP to the Control Point without him dying. If the VIP dies at any point, the round is over, and RED team wins. It is set in a rustic train station running through multiple warehouses. | '''Trainyard''' is an official [[VIP]] map, where BLU team must escort the VIP to the Control Point without him dying. If the VIP dies at any point, the round is over, and RED team wins. It is set in a rustic train station running through multiple warehouses. | ||
Trainyard was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update | Trainyard was added to ''[[Team Fortress 2 Classic]]'' on July 4, 2020, in the [[Death & Taxes]] update. | ||
== Locations == | == Locations == | ||