Scout: Difference between revisions
From TF2 Classified Wiki
More actions
Clanker707 (talk | contribs) Added a quote to the Scouts page |
mNo edit summary |
||
| Line 5: | Line 5: | ||
| overhealed=185 | | overhealed=185 | ||
| speed=133}} | | speed=133}} | ||
{{Quotation|'''The Scout''' ''after taking the | {{Quotation|'''The Scout''' ''after taking the enemy's intelligence''|''Wave goodbye to your secret crap, dumbass!''}} | ||
The '''Scout''' is an [[Classes#Offense|offensive class]] whose purpose is to deal massive damage at close range with minimal downtime, supplemented with the highest speed in the game and the unique ability to double jump. He has 125 health, 133% speed, and has double capture rate, meaning he is able to capture [[Control point (objective)|control points]] and push [[payload]] carts at twice the speed of all other classes. Despite having the lowest health in the game, his innate mobility means he can dodge and weave around space better than the enemy can control it. His speed allows him to pick and choose his battles, looking for openings in the enemy's defense to kill important classes (especially the [[Medic]] and [[Civilian]]), or finding the perfect opportunity to steal an objective. This makes him an ideal class for taking risks and sacrificing himself for the good of the team, hoping to find payoffs that will allow his team to win, even when they don't always pay out. | The '''Scout''' is an [[Classes#Offense|offensive class]] whose purpose is to deal massive damage at close range with minimal downtime, supplemented with the highest speed in the game and the unique ability to double jump. He has 125 health, 133% speed, and has double capture rate, meaning he is able to capture [[Control point (objective)|control points]] and push [[payload]] carts at twice the speed of all other classes. Despite having the lowest health in the game, his innate mobility means he can dodge and weave around space better than the enemy can control it. His speed allows him to pick and choose his battles, looking for openings in the enemy's defense to kill important classes (especially the [[Medic]] and [[Civilian]]), or finding the perfect opportunity to steal an objective. This makes him an ideal class for taking risks and sacrificing himself for the good of the team, hoping to find payoffs that will allow his team to win, even when they don't always pay out. | ||