Sapper: Difference between revisions
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{{Loadout neutral|"Who left that there?"}} | {{Loadout neutral|"Who left that there?"}} | ||
}}The '''Sapper''' is the stock and only sapper for the [[Spy]]. It is a boxy "electro-sapper" device that resembles a radio, with two switches, a dial, and a meter of unknown measurement on the front, with a carrying handle and two thick wires with electrical jacks. The needle on the meter will move to the right when in front of a targetable building. | }} {{Quotation|'''The Spy''' ''destroying an engineers building after disposing of him''|''I murdered your toys as well.''}} The '''Sapper''' is the stock and only sapper for the [[Spy]]. It is a boxy "electro-sapper" device that resembles a radio, with two switches, a dial, and a meter of unknown measurement on the front, with a carrying handle and two thick wires with electrical jacks. The needle on the meter will move to the right when in front of a targetable building. | ||
The Sapper is a unique weapon that is used to disable and destroy enemy buildings, despite technically being classified as a "building" itself. It has no other purpose, and cannot be used on organic enemies. When in range of an enemy building that can be sapped, a white outline appears. Placing the sapper does not remove the Spy's [[Disguise Kit|disguise]], and it has infinite ammo with practically no cooldown. While a building is sapped, it is totally disabled and does not function, with the Sapper dealing 25 damage per second to it, creating a loud and conspicuous electrical sound that alerts all nearby enemies to the Spy's presence. If one [[Teleporter]] is sapped, the other is automatically sapped as well, and destroying one Sapper destroys the other. When the Spy attacks a sapped [[Sentry Gun]], his weapons deal 67% as much damage as usual. | The Sapper is a unique weapon that is used to disable and destroy enemy buildings, despite technically being classified as a "building" itself. It has no other purpose, and cannot be used on organic enemies. When in range of an enemy building that can be sapped, a white outline appears. Placing the sapper does not remove the Spy's [[Disguise Kit|disguise]], and it has infinite ammo with practically no cooldown. While a building is sapped, it is totally disabled and does not function, with the Sapper dealing 25 damage per second to it, creating a loud and conspicuous electrical sound that alerts all nearby enemies to the Spy's presence. If one [[Teleporter]] is sapped, the other is automatically sapped as well, and destroying one Sapper destroys the other. When the Spy attacks a sapped [[Sentry Gun]], his weapons deal 67% as much damage as usual. | ||