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| {{Quotation|'''The Scout''' ''after taking the enemy's intelligence''|''Wave goodbye to your secret crap, dumbass!''}} | | {{Quotation|'''The Scout''' ''after taking the enemy's intelligence''|''Wave goodbye to your secret crap, dumbass!''}} |
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| The '''Scout''' is an [[Classes#Offense|offensive class]] whose purpose is to deal massive damage at close range with minimal downtime, supplemented with the highest speed in the game and the unique ability to double jump. He has 125 health, 133% speed, and has double capture rate, meaning he is able to capture [[Control point (objective)|control points]] and push [[payload]] carts at twice the speed of all other classes. Despite having the lowest health in the game, his innate mobility means he can dodge and weave around space better than the enemy can control it. His speed allows him to pick and choose his battles, looking for openings in the enemy's defense to kill important classes (especially the [[Medic]] and [[Civilian]]), or finding the perfect opportunity to steal an objective. This makes him an ideal class for taking risks and sacrificing himself for the good of the team, hoping to find payoffs that will allow his team to win, even when they don't always pay out. | | The '''Scout''' is an [[Classes#Offense|Offense Class]] who specializes in aggressive hit and run, flanking and objective based tactics. |
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| The Scout's biggest downsides are his susceptibility to splash damage, lack of crowd control, near-uselessness against enemy [[buildings]], and his predictability when his double jump is used up. He also doesn't have any exceptional tricks that can turn the tide of battle, such as the [[Pyro|Pyro's]] [[airblast]] or the [[Demoman|Demoman's]] [[Stickybomb Launcher|stickybomb traps]]. He is by and large an "honest" class that wins by killing the enemy or running away, and success with the Scout relies on having exceptional aim while managing his mobility. Surprisingly for such a high skill ceiling class, his fundamentals are based on movement shooter basics: running and shooting. Failing to manage this mobility means he will immediately die to a wayward enemy, especially when running down tight corridors and cramped rooms. His specialization in 1v1 combat also means he has little to no influence against large groups of enemies, and cannot act as an omnipresent threat in the same way the [[Heavy]] or [[Engineer]] is. And the low accuracy of his primary weapon at range means he isn't the best against enemy [[Sentry Gun|Sentry Guns]], which have a habit of immediately killing him. His [[Pistol]] gives him an option to shoot Sentry Guns, but the Scout still has to find a sightline outside of the Sentry Gun's range to gun it down.
| | Having the highest speed out of all nine classes as well as the special ability to double jump, allows the Scout to traverse many different environments quickly and easily. This amount of mobility is great for closing in on important kills, dodging enemy fire and escaping unfavorable situations despite his low health. |
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| Regardless, when his strengths are abused, and his weaknesses are managed, the Scout is one of the most powerful classes in the game, able to act as a deadly counter to enemies caught out of position and able to finish off injured enemies who are trying to run away. On offense, he is essential for pressuring the enemy to defend their objectives, and though he is less useful on defense, he is still able to punish players who push too far into allied quarters. He is an excellent class for those looking to play independently while still contributing to the team when the opportunity arises, and acts as a high-skill class for those who want to stack the odds in their favour while still winning in fair combat.
| | The Scout is also the only class who has twice the normal capture rate, this allows him to push [[Payload]] carts and capture [[Control point (objective)|Control Points]] much more quickly. Outside of those objectives, the Scout’s speed also makes him a great Flag runner in modes such as [[Capture the Flag]] and [[Special Delivery]]. |
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| | Whether it’s taking out the enemy [[Medic]] or [[Civilian]], holding down the flank route, or just running away with the flag. The Scout is a multipurpose class that excels at being a constant thorn in the enemy teams’ side. |
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| | The Scout is voiced by Nathan Vetterlein. |
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| == Bio == | | == Bio == |
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| }} | | }} |
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| == Comparisons from ''Team Fortress 2'' == | | == Trivia == |
| *The BLU Scout's pants in ''TF2 Classic'' are now in a navy-blue color, as seen in the <i>Team Fortress 2</i>'s prerelease builds and the Playstation 3 version. On TF2's PC and Xbox 360 versions, the color simply remains the same as the RED Scout's pants [https://www.youtube.com/watch?v=4ZxnOG8-Hos seemingly by mistake.] | | *The BLU Scout's pants in ''TF2 Classic'' are now in a navy-blue color, as seen in the <i>Team Fortress 2</i>'s prerelease builds and the Playstation 3 version. On TF2's PC and Xbox 360 versions, the color simply remains the same as the RED Scout's pants [https://www.youtube.com/watch?v=4ZxnOG8-Hos seemingly by mistake.] |
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