Critical hits: Difference between revisions
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== Random critical hits == | == Random critical hits == | ||
Random critical hits often shortened to random crits is a mechanic present in [[Team Fortress 2]] live where any weapon has a random chance to hit. This mechanic has been removed from [[Team Fortress 2 Classic]], on every weapon except melee weapons. | Random critical hits, often shortened to random crits, is a mechanic present in [[Team Fortress 2]] live where any weapon has a random chance to hit. This mechanic has been removed from [[Team Fortress 2 Classic]], on every weapon except melee weapons. | ||
A weapon's random crit chance depends on how much damage has already been done previously by the player, possibly reaching 60% random crit chance. Due to this, [[ | A weapon's random crit chance depends on how much damage has already been done previously by the player, possibly reaching 60% random crit chance. Due to this, [[Snipers]] and [[Demomen]] have some of the highest random crit chance due to their high damage output, and [[Medic]]s due to healing done contributing to the random crit chance. | ||
Random crits for non-melee weapons are disabled on official [[Vault F4]] servers and are disabled by default. Toggle it server-side using the console commands <code>tf_weapon_criticals</code> for non-melee weapons and <code>tf_weapon_criticals_melee</code> for melee weapons. | |||
== Mini crits == | == Mini crits == | ||