Shock Therapy: Difference between revisions
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The Shock Therapy is the only melee weapon that can heal other players, so use it sparingly during combat! It heals a friendly player up to 100% of their health and can overheal, making it ideal for healing an injured ally with less than 50% health. [[Heavies]] and [[Soldiers]] are ideal classes for healing due to their high health points. This is also an excellent for defense if the ally has taken a significant hit and needs to be burst healed with Shock Therapy, as Mediguns have a lower heal rate when the melee weapon is equipped. Its reduced heal rate makes it difficult for the Medic to heal groups of allies quickly enough for them to return to the battlements, but this can be addressed by adding another Medic to the team. The Shock Therapy makes the Mediguns fill ÜberCharge faster in exchange for less healing, making it helpful when Medic is constantly in the frontlines of which he needed the ÜberCharge effect the most. | The Shock Therapy is the only melee weapon that can heal other players, so use it sparingly during combat! It heals a friendly player up to 100% of their health and can overheal, making it ideal for healing an injured ally with less than 50% health. [[Heavies]] and [[Soldiers]] are ideal classes for healing due to their high health points. This is also an excellent for defense if the ally has taken a significant hit and needs to be burst healed with Shock Therapy, as Mediguns have a lower heal rate when the melee weapon is equipped. Its reduced heal rate makes it difficult for the Medic to heal groups of allies quickly enough for them to return to the battlements, but this can be addressed by adding another Medic to the team. The Shock Therapy makes the Mediguns fill ÜberCharge faster in exchange for less healing, making it helpful when Medic is constantly in the frontlines of which he needed the ÜberCharge effect the most. | ||
Only use Shock Therapy in combat in dire situations when alone and facing flanking enemies. Its hidden increased melee range stat allows it to easily inflict significant damage on enemies at full charge. Try shocking the enemy before killing them with the [[Syringe Gun]], or vice versa. It is an excellent counter to a Heavy wearing [[Chekhov's Punch]], as the shock can kill him instantly unless he has overheal. It is ineffective against disguised [[Spies]] because it heals rather than harms them; therefore, use the Syringe Gun instead. | |||
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* The internal name for the Shock Therapy is <code>tf_weapon_taser</code>, in reference to the [[Wikipedia:Taser|real-life electric weapon with the same name]]. | * The internal name for the Shock Therapy is <code>tf_weapon_taser</code>, in reference to the [[Wikipedia:Taser|real-life electric weapon with the same name]]. | ||
* If the Shock Therapy destroys a [[building]], the kill icon will have the "uncharged" icon. | * If the Shock Therapy destroys a [[building]], the kill icon will have the "uncharged" icon. | ||
* The Shock Therapy model was contributed to Steam Workshop and was created by {{Dev|Jukebox}}, [https://steamcommunity.com/id/DG4LIFE Metabolic], [https://steamcommunity.com/profiles/76561197994042061 Texman], [https://steamcommunity.com/id/jprasgreensoldier JPRAS], [https://steamcommunity.com/id/hurrkayofantik Chaofanatic] (''TF2 Classic'' only credited to model creator Jukebox). | |||
== Comparison from ''Team Fortress 2'' == | == Comparison from ''Team Fortress 2'' == | ||