Payload: Difference between revisions
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[[File: | [[File:gamemode payload.png|right|550px]] | ||
'''Payload''' is an asymmetrical gamemode where BLU must push a bomb cart, the titular Payload, to the end of its tracks. RED must stop BLU from reaching the end and blowing up their base until the round-timer runs out. Along the tracks are checkpoints that, if BLU pushes the cart over, will give them extra time to complete the objective. If RED can keep BLU off the cart for a period of time, the cart will automatically begin to move backwards until BLU can push it again. | '''Payload''' is an asymmetrical gamemode where BLU must push a bomb cart, the titular Payload, to the end of its tracks. RED must stop BLU from reaching the end and blowing up their base until the round-timer runs out. Along the tracks are checkpoints that, if BLU pushes the cart over, will give them extra time to complete the objective. If RED can keep BLU off the cart for a period of time, the cart will automatically begin to move backwards until BLU can push it again. | ||
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== Cart mechanics == | == Cart mechanics == | ||
=== General === | === General === | ||
[[File:BLU Bombcart.png|right|170px]] | |||
The cart is pushed by people standing next to it, and the more people there are, the further it gets pushed. | The cart is pushed by people standing next to it, and the more people there are, the further it gets pushed. | ||
* [[Scout|Scouts]] count as 2 people pushing the cart. | * [[Scout|Scouts]] count as 2 people pushing the cart. | ||
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=== Payload === | === Payload === | ||
In | In Payload BLU team must push a cart through a series of checkpoints until they reach the final point. RED must stop them from doing so. Reaching a checkpoint and capturing it increases the round timer by a set amount. If a [[building]] is on the tracks, then it is destroyed. Speaking of buildings, the cart acts like a level one [[Dispenser]], providing [[health]] and [[ammo]] to BLU team. | ||
If BLU team does not push the cart after some time, the cart will begin to roll back to the last checkpoint. A BLU team member standing next to it stops the cart rolling back. | If BLU team does not push the cart after some time, the cart will begin to roll back to the last checkpoint. A BLU team member standing next to it stops the cart rolling back. | ||
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=== Payload Race === | === Payload Race === | ||
Payload Race is a gamemode similar to Payload, except both teams have a Payload to push. The objective for each team is to push their respective bomb cart while stopping the opposing team from doing so. Unlike in normal Payload, the carts in Payload race don't roll back after some time, and there is no round timer. The map only ends when one team's Payload is captured. This can result in Payload race maps theoretically going on indefinitely. Maps like [[Hightower]] are infamous for this. | |||
=== Li'l Chew Chew === | === Li'l Chew Chew === | ||
Li'l Chew Chew is a special bomb cart so far only present on [[Frontier]], and replaces the standard Payload. It is a train engine painted blue with two headlights for eyes and a pair of jaws on the front. | |||
Li'l Chew Chew is a lot bigger than all the other Payloads, and has a rideable platform towing behind it. BLU team can ride the platform towing behind Li'l Chew Chew to move alongside the train. The jaws in front cause damage to those in front, no matter which team they are on. The platform has a built in BLU Dispenser. Those on the Payload cart have a harder time seeing the front, considering how big Li'l Chew Chew is. The Front of Li'l Chew Chew also provides cover. It cannot be blocked by opposing players from RED team standing in front of it, only when opposing players stand near or on top of the train's platform. | Li'l Chew Chew is a lot bigger than all the other Payloads, and has a rideable platform towing behind it. BLU team can ride the platform towing behind Li'l Chew Chew to move alongside the train. The jaws in front cause damage to those in front, no matter which team they are on. The platform has a built in BLU Dispenser. Those on the Payload cart have a harder time seeing the front, considering how big Li'l Chew Chew is. The Front of Li'l Chew Chew also provides cover. It cannot be blocked by opposing players from RED team standing in front of it, only when opposing players stand near or on top of the train's platform. | ||