List of TF2C item attributes: Difference between revisions
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m →TF2C Attributes: dumb mistake cuz proximity mines don't make spy allowed to attack without losing disguise. |
VivaRomania (talk | contribs) mNo edit summary |
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Works with Rockets, Tranquillizer Darts and Coilgun Lasers.<br> | Works with Rockets, Tranquillizer Darts and Coilgun Lasers.<br> | ||
The percentage determines how much it | The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45%. 1 = Max 0 = None. | ||
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| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || | | 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || | ||
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| 3048 || no damage falloff over distance || || additive || mod_no_dmg_falloff || | | 3048 || no damage falloff over distance || || additive || mod_no_dmg_falloff || | ||
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| 3049 || add condition on hit || || additive || add_onhit_addcond || For now use [https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition this | | 3049 || add condition on hit || || additive || add_onhit_addcond || For now, use [https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition this list of conditions for TF2.] Note that some conditions may not be compatible with Team Fortress 2 Classic. | ||
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| 3050 || minigun spindown time increased || || || mult_minigun_spindown_time || | | 3050 || minigun spindown time increased || || || mult_minigun_spindown_time || | ||