2.1.5: Difference between revisions
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=== Weapon Changes === | === Weapon Changes === | ||
* Updated the [[Flamethrower]]: | |||
** Fixed [[airblast]] sound sometimes not emitting properly | |||
* Updated the [[Flare Gun]]: | |||
** Increased deploy speed by 15% | |||
** Fixed a bug that caused fizzling flares to attempt to move ragdolls across the entire map | |||
* Updated the [[Anti-Aircraft Cannon]]: | |||
** Increased base damage back to 60 (from 58) | |||
** Increased damage against [[buildings]] to 70 (from 58) | |||
** Fixed bullets colliding with certain projectiles | |||
* Updated the [[Stickybomb Launcher]]: | |||
** Updated stickybomb break sound | |||
* Updated the [[Mine Layer]]: | |||
** Reduced clip size and max active mines to 4 (from 6) | |||
** Updated proximity mine break sound | |||
* Updated [[Jump Pads]]: | |||
** Increased jump height impulse to 770 (from 750) | |||
** This addresses some inconsistencies introduced in 2.1.4 | |||
** If both [[Jump Pads]] have been built in [[Medieval Mode]], attempting to build another now destroys the Jump Pad that is the farthest away from the player | |||
* Updated the [[Überspritze]]: | |||
** Alt-fire no longer initiates a taunt-kill | |||
* Updated the [[Sniper Rifle]]: | |||
** Other players' laser dots now always use server-provided position data instead of interpolated player eye angle data. | |||
** This fixes unreliable positions when the laser dot's owner is outside of PVS | |||
* Updated the [[Umbrella]]: | |||
** Alt-fire is now properly lag compensated | |||
=== Map Changes: === | === Map Changes: === | ||
Updated [[ctf_2fort]]: | * Updated [[ctf_2fort]]: | ||
*Fixed broken color correction in both teams' intelligence room | ** Fixed broken color correction in both teams' intelligence room | ||
Updated [[vip_badwater]]: | * Updated [[vip_badwater]]: | ||
*Construction work opens up a small shortcut | ** Construction work opens up a small shortcut | ||
*Various lighting adjustments around the map | ** Various lighting adjustments around the map | ||
Updated [[koth_frigid]]: | * Updated [[koth_frigid]]: | ||
*Fixed some inconsistent textures on the walls on Mid | ** Fixed some inconsistent textures on the walls on Mid | ||
Updated [[pl_upward]]: | * Updated [[pl_upward]]: | ||
*Reverted some detailing changes to the second point made in the last update | ** Reverted some detailing changes to the second point made in the last update | ||
*Reverted reflectivity settings back to their values from [[2.1.3]] | ** Reverted reflectivity settings back to their values from [[2.1.3]] | ||
*Improved lighting around the bridge's supports near the 3rd point | ** Improved lighting around the bridge's supports near the 3rd point | ||
Updated [[koth_harvest]]: | * Updated [[koth_harvest]]: | ||
*Rebased on [https://gamebanana.com/mods/515476 Improved Harvest] by [https://gamebanana.com/members/1688156 Horiuchi]! Their changelog is below: | ** Rebased on [https://gamebanana.com/mods/515476 Improved Harvest] by [https://gamebanana.com/members/1688156 Horiuchi]! Their changelog is below: | ||
*Cleaned up any unintended aspects of Pro [[Harvest]]'s spawn edits left over | ** Cleaned up any unintended aspects of Pro [[Harvest]]'s spawn edits left over | ||
*Added windows near both spawn exits | ** Added windows near both spawn exits | ||
*Doubled the opening/closing speed of spawn doors | ** Doubled the opening/closing speed of spawn doors | ||
*Added an extra stairway on the left side of each spawn | ** Added an extra stairway on the left side of each spawn | ||
*Added back the broken roof from [[Team Fortress 2|vanilla TF2]] | ** Added back the broken roof from [[Team Fortress 2|vanilla TF2]] | ||
*Made the roof that sticks out the sides of the main building non-solid | ** Made the roof that sticks out the sides of the main building non-solid | ||
*Drastically improved lighting quality | ** Drastically improved lighting quality | ||
*Added a light to the control point, similar to [[Powerhouse]] | ** Added a light to the control point, similar to [[Powerhouse]] | ||
*Improved clipping | ** Improved clipping | ||
Updated navigation meshes for the following maps: (Suo) | * Updated navigation meshes for the following maps: (Suo) | ||
*[[cp_amaranth]] | ** [[cp_amaranth]] | ||
*[[pl_jinn]] | ** [[pl_jinn]] | ||
*[[td_caper]] | ** [[td_caper]] | ||
*[[vip_badwater]] | ** [[vip_badwater]] | ||
*[[vip_harbor]] | ** [[vip_harbor]] | ||
*[[vip_trainyard]] | ** [[vip_trainyard]] | ||
=== Mapping Changes: === | === Mapping Changes: === | ||
Implemented tf2c_trigger_playermovement_fix: | * Implemented tf2c_trigger_playermovement_fix: | ||
*If enabled, respawning will reset any movement restrictions set by trigger_playermovement on the previous life | ** If enabled, respawning will reset any movement restrictions set by trigger_playermovement on the previous life | ||
* Added missing SetTargetEntity input for point_proximity_sensor (14bit) | |||
Added missing SetTargetEntity input for point_proximity_sensor (14bit) | * Added the ability for point_event_proxy to use !caller (14bit) | ||
* Fixed func_nogrenades, now also works for rocket based projectiles | |||
Added the ability for point_event_proxy to use !caller (14bit) | * Fixed tf_point_weapon_mimic radius override not applying to rocket based projectiles | ||
Fixed func_nogrenades, now also works for rocket based projectiles | |||
Fixed tf_point_weapon_mimic radius override not applying to rocket based projectiles | |||
=== Miscellaneous Changes: === | === Miscellaneous Changes: === | ||
Players who have played fewer than 3 rounds of VIP mode on the attacking team are no longer eligible to be randomly picked as [[VIP]] | * Players who have played fewer than 3 rounds of VIP mode on the attacking team are no longer eligible to be randomly picked as [[VIP]] | ||
* Moved [[Chekhov's Punch]] [[crit]] counter HUD up by a few pixels ( Thanks rc4322! ) | |||
Moved [[Chekhov's Punch]] [[crit]] counter HUD up by a few pixels ( Thanks rc4322! ) | * Implemented rebuild command for [[Engineer]] | ||
* Implemented tf2c_allow_tpose for server owners | |||
Implemented rebuild command for [[Engineer]] | * Implemented netprops to allow server owners to override player team skin ( m_bForcedSkin, m_nForcedSkin ) | ||
* Implemented netprop to allow server owners to force reset a custom player model's animation state ( m_bCustomModelResetAnimState ) | |||
Implemented tf2c_allow_tpose for server owners | * Implemented customizable [[Medi Gun]] heal sounds for modders via sound_single_shot | ||
* Implemented used_by_teams keyvalue on item schema | |||
Implemented netprops to allow server owners to override player team skin ( m_bForcedSkin, m_nForcedSkin ) | * Implemented tf2c_jumppad_speed_hwg_mult and tf2c_jumppad_height_hwg_mult | ||
* Fixed a small error on [[Engineer]]'s model ( SamDum ) | |||
Implemented netprop to allow server owners to force reset a custom player model's animation state ( m_bCustomModelResetAnimState ) | * Fixed cubemaps on some older water materials | ||
* Fixed tooltips having invisible borders | |||
Implemented customizable [[Medi Gun]] heal sounds for modders via sound_single_shot | * Fixed a potential VGUI crash when loading onto a Control Point map | ||
* Fixed a potential VGUI crash regarding [[4team]] scoreboard | |||
Implemented used_by_teams keyvalue on item schema | * Fixed a crash with bots on [[Payload Race]] [[maps]] | ||
* Fixed a crash when attempting to use build/rebuild/destroy commands and lacking a Builder weapon | |||
Implemented tf2c_jumppad_speed_hwg_mult and tf2c_jumppad_height_hwg_mult | * Fixed multiple inconsistencies between Linux and Windows regarding rounding numbers | ||
** Small ammo packs should now properly grant 40 metal to [[Engineers]] regardless of dedicated server type | |||
Fixed a small error on [[Engineer]]'s model ( SamDum ) | * Fixed multiple crashes regarding Closed Captions | ||
* Fixed changing [[VIP]]s respawning teammates in Sudden Death | |||
Fixed cubemaps on some older water materials | * Setting tf2c_dev_mark to 0 now completely disables the player's medal regardless of rank | ||
* Removed query caching as it went completely unused, improving server performance | |||
Fixed tooltips having invisible borders | * Added some item attributes | ||
* Updated Launcher version to 1.7 | |||
Fixed a potential VGUI crash when loading onto a Control Point map | * Updated English Closed Captions ( Thanks SilentFox3! ) | ||
* Updated medals | |||
Fixed a potential VGUI crash regarding [[4team]] scoreboard | * Updated localization files: | ||
** Updated Brazilian translation ( Thanks LuizFilipeRN ) | |||
Fixed a crash with bots on [[Payload Race]] [[maps]] | ** Updated French translation ( Thanks Surnist ) | ||
** Added Finnish translation ( Thanks Misterz, Rarru ) | |||
Fixed a crash when attempting to use build/rebuild/destroy commands and lacking a Builder weapon | |||
Fixed multiple inconsistencies between Linux and Windows regarding rounding numbers | |||
*Small ammo packs should now properly grant 40 metal to [[Engineers]] regardless of dedicated server type | |||
Fixed multiple crashes regarding Closed Captions | |||
Fixed changing [[VIP]]s respawning teammates in Sudden Death | |||
Setting tf2c_dev_mark to 0 now completely disables the player's medal regardless of rank | |||
Removed query caching as it went completely unused, improving server performance | |||
Added some item attributes | |||
Updated Launcher version to 1.7 | |||
Updated English Closed Captions ( Thanks SilentFox3! ) | |||
Updated | |||
[[Category:Patch Notes]] | |||
[[Category:Minor Updates]] | |||
[[Category:Updates]] | |||