Mine Layer: Difference between revisions
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HyperStormH (talk | contribs) m Another correction I missed |
Fixing weapon reworked attributes and including the changes in update history for 2.2.0 |
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| Line 3: | Line 3: | ||
| used-by=Demoman | | used-by=Demoman | ||
| slot=Secondary | | slot=Secondary | ||
| ammo-loaded= | | ammo-loaded=3 | ||
| ammo-carried=24 | | ammo-carried=24 | ||
| reload=Single | | reload=Single | ||
| Line 11: | Line 11: | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout positive|Proximity mines explode near enemies}} | {{Loadout positive|Proximity mines explode near enemies}} | ||
{{Loadout positive| | {{Loadout positive|+33% faster firing speed}} | ||
{{Loadout negative|Stickies fizzle on a detonation attempt}} | {{Loadout negative|Stickies fizzle on a detonation attempt}} | ||
{{Loadout negative|No Stickybomb charge time}} | |||
{{Loadout negative|-2 max pipebombs out}} | {{Loadout negative|-2 max pipebombs out}} | ||
{{Loadout negative|- | {{Loadout negative|-67% clip size}} | ||
<br> | <br> | ||
{{Loadout neutral|"Aye, keep an eye out! Heh..."}} | {{Loadout neutral|"Aye, keep an eye out! Heh..."}} | ||
| Line 49: | Line 50: | ||
| self-damage = 45-90 | | self-damage = 45-90 | ||
| ammo-column = true | | ammo-column = true | ||
| loaded = | | loaded = 3 | ||
| carried = 24 | | carried = 24 | ||
| reload-type = Single | | reload-type = Single | ||
| Line 121: | Line 122: | ||
** Reduced clip size and max active mines to 4 (from 6) | ** Reduced clip size and max active mines to 4 (from 6) | ||
* Updated proximity mine break sound | * Updated proximity mine break sound | ||
'''[[2.2.0]]''' | |||
* Reworked the Mine Layer: | |||
** Increased max mines to 6 (from 4) | |||
** Reduced clip size to 3 (from 4) | |||
** Increased fire rate by 33% | |||
** Removed ability to charge mines | |||
}} | }} | ||