1.8.3: Difference between revisions
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{{Patch| | {{Patch | ||
|prev = 1.8.2 | |||
|next = 1.8.3.1 | |||
|date = March 8, 2015 | |||
|major = | |||
|update = | |||
|blogpost = | |||
|archives = [https://web.archive.org/web/20151001082353/http://tf2classic.com/wiki/Patch_1.8.3_-_Released_March_8th_2015 archived TF2 Classic Wiki] and the [https://web.archive.org/web/20150503151443/http://unfgaming.net:80/tf2c/updates archived TF2 Classic website] | |||
|new-weps = | |||
|mapfix = yes | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = yes | |||
}} | |||
== Changes == | == Changes == | ||
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* Added a new {{code|filter_activator_tfclass}} entity which allows a specified class to pass through. | * Added a new {{code|filter_activator_tfclass}} entity which allows a specified class to pass through. | ||
* Added an {{code|OnDeath}} output to the player entity. It fires both when a player dies or when he disconnects from the server. | * Added an {{code|OnDeath}} output to the player entity. It fires both when a player dies or when he disconnects from the server. | ||
* Added ctf_4frounds (whynott) | * Added [[ctf_4grounds|ctf_4frounds]]{{sic}} (whynott) | ||
* Added blockfortress_a5 (rummy) | * Added [[blockfortress_a5]] (rummy) | ||
* Added a very VERY early version of [[Deathmatch]] mode. | * Added a very VERY early version of [[Deathmatch]] mode. | ||
* W.I.P [[Mercenary]] model by Maxxy | * W.I.P [[Mercenary]] model by Maxxy | ||
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** Note: The merc. model with proper coloring support wasn’t ready yet. | ** Note: The merc. model with proper coloring support wasn’t ready yet. | ||
* Added a {{code|tf_logic_deathmatch}} entity. Place one in your map to mark your map as a [[Deathmatch|DM]] map | * Added a {{code|tf_logic_deathmatch}} entity. Place one in your map to mark your map as a [[Deathmatch|DM]] map | ||
* Added dm_compound (OneFourth) | * Added [[dm_compound]] (OneFourth) | ||
Revision as of 23:10, 2 February 2025
| List of patches | ← 1.8.2 | 1.8.3 | 1.8.3.1 → |
|---|
1.8.3 was a minor update for Team Fortress 2 Classic. It was released on March 8, 2015. The patch notes can be found on the archived TF2 Classic Wiki and the archived TF2 Classic website. It featured some map changes, weapon changes, general changes, and bug fixes.
Changes
- Added missing Umbrella textures
- Fixed bug where every team could see a disguised Spy
- Added new Poacher's Pride sounds (AlexThePipe)
- Added new Tranquilizer sounds (Trippy)
- Altered animations for the Tranquilizer Gun and the Poacher's Pride (Trippy)
- Added additional map dev textures (whynott and rummy)
- Added a keyvalue to func_respawnroom to allow players carrying flags to pass through it without dropping the flag.
- Added a bucket icon for the Poacher's Pride (Game Zombie)
- Added new Poacher's Pride textures (Stachekip)
- Added a new RPG model (Old Hermit & Game Zombie)
- Included Linux binaries
- Added a new filter_activator_tfclass entity which allows a specified class to pass through.
- Added an OnDeath output to the player entity. It fires both when a player dies or when he disconnects from the server.
- Added ctf_4frounds(sic) (whynott)
- Added blockfortress_a5 (rummy)
- Added a very VERY early version of Deathmatch mode.
- W.I.P Mercenary model by Maxxy
- Players can set their own model color using tf2c_setmerccolor R G B
- Note: The merc. model with proper coloring support wasn’t ready yet.
- Added a tf_logic_deathmatch entity. Place one in your map to mark your map as a DM map
- Added dm_compound (OneFourth)