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2.0.4: Difference between revisions

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{{Patch|before=2.0.3|after=2.1.0}}
{{Patch
|prev = 2.0.3
|next = 2.1.0
|date = December 5, 2022
|major =
|update =
|blogpost = [https://tf2classic.com/?id=5610 official blog]
|archives =
|new-weps =
|mapfix = yes
|wepfix = yes
|genfix = yes
|bugfix = yes
}}


'''2.0.4''' was a minor update for ''Team Fortress 2 Classic'', released on December 5, 2022. It primarily featured bugfixes, as well as some map changes, including the addition of [[Pelican Peak]]. It was also the first patch to be released alongside the "TF2CDownloader" updating utility. The patch notes were released on the [https://tf2classic.com/?id=5610 official blog]. Seven days later, the official ''TF2 Classic'' YouTube channel posted an announcement video outlining the fixes before releasing an upcoming major update.
The "TF2CDownloader" updating utility was released alongside this patch. Seven days later, the official ''TF2 Classic'' YouTube channel posted an announcement video outlining the fixes before releasing an [[2.1.0|upcoming major update]].


== Video ==
== Video ==
Line 8: Line 21:


== Changes ==
== Changes ==
=== Weapon changes ===
=== Weapon Changes ===
Updated the [[Flame Thrower|Flamethrower]]:{{sic}}
* Updated the [[Flame Thrower|Flamethrower]]{{sic}}:
*The hitbox for [[Pyro]]'s [[airblast]] is slightly shorter in its duration, and is now 4 ticks (from 6.6)
** The hitbox for [[Pyro]]'s [[airblast]] is slightly shorter in its duration, and is now 4 ticks (from 6.6)
Updated [[Dispenser|Dispensers]]:
* Updated [[Dispenser|Dispensers]]:
*Dispensers now continue healing during upgrades
** Dispensers now continue healing during upgrades
Updated [[Teleporters]]:
* Updated [[Teleporters]]:
*Teleporters now recharge instantly after being upgraded
** Teleporters now recharge instantly after being upgraded


=== Map changes ===
=== Map Changes ===
Added [[ctf_pelican_peak]]:
* Added [[ctf_pelican_peak]]:
*Created by Chin, Phi, and Another Bad Pun
** Created by Chin, Phi, and Another Bad Pun
*Traditional CTF map comparable to Landfall, with wide open playspaces, and an exposed flag that's easier to steal but harder to capture
** Traditional CTF map comparable to Landfall, with wide open playspaces, and an exposed flag that's easier to steal but harder to capture
Updated [[vip_mineside]]:
* Updated [[vip_mineside]]:
*Changed setup time from 30 seconds to 60 seconds
** Changed setup time from 30 seconds to 60 seconds
*Added new upper route for defenders (closes after setup time is over)
** Added new upper route for defenders (closes after setup time is over)
*Fixed func_dustmotes inside forward BLU spawn
** Fixed {{code|func_dustmotes}} inside forward BLU spawn
*Changed pickup sizes in general
** Changed pickup sizes in general
*Added ammo pickup inside upper tunnel route
** Added ammo pickup inside upper tunnel route
*Animated barricade inside the mineside last cap area
** Animated barricade inside the mineside last cap area
*Small optimization changes
** Small optimization changes
Updated [[vip_harbor]]:
* Updated [[vip_harbor]]:
*Changed setup time from 30 seconds to 60 seconds
** Changed setup time from 30 seconds to 60 seconds
*Updated clipping
** Updated clipping
*Blocked the window from last point upper area
** Blocked the window from last point upper area
*Added pallet near the last RED spawn area, allowing players to get up easier from lower area
** Added pallet near the last RED spawn area, allowing players to get up easier from lower area
*Increased brightness in dark areas
** Increased brightness in dark areas
*Increased additional time after capturing points
** Increased additional time after capturing points
*First point time increased to 3 minutes (from 2)
** First point time increased to 3 minutes (from 2)
*Second point time increased to 4 minutes (from 2)
** Second point time increased to 4 minutes (from 2)
*Small optimization changes
** Small optimization changes
Added trigger_catapult, which should fix many maps from live TF2 that add jump pads or other ways to quickly elevate players - thank you to the [https://momentum-mod.org/ Momentum Mod team] for their implementation of this!
* Added {{code|trigger_catapult}}, which should fix many maps from live TF2 that add jump pads or other ways to quickly elevate players - thank you to the [https://momentum-mod.org/ Momentum Mod team] for their implementation of this!
* For mapmakers, the {{code|SetRedPoints}} and {{code|SetBluePoints}} inputs on {{code|tf_logic_domination}} now behave properly
* Maps with a large or detailed lightmap no longer sometimes crash the game with an "Engine Hunk Overflow" error
* Fix a common crash in Halloween maps caused by not having enough spawn points for the requested entity amount in {{code|entity_spawn_manager}}
* Victory reasons will no longer sporadically be missing


For mapmakers, the SetRedPoints and SetBluePoints inputs on tf_logic_domination now behave properly
=== General Changes ===
 
* Added crash reporting through [https://sentry.io/ Sentry]. This is opt-in, and on launching the game for the first time, you will be asked for consent to enable automatic sending. Reports will be used to identify and fix common crashes. Details on collected info are included in a GDPR.txt file shipped with the game, or at https://tf2classic.com/privacy
Maps with a large or detailed lightmap no longer sometimes crash the game with an "Engine Hunk Overflow" error
* TF2 Classic will now pop up a window if it crashes, informing you of the crash, instead of hard crashing to desktop
 
* Added "{{code|tf2c_flush_sprays_on_dc}}" and "{{code|tf2c_flush_downloads_on_dc}}", new options for automatically clearing certain downloaded files when disconnecting from a server
Fix a common crash in Halloween maps caused by not having enough spawn points for the requested entity amount in entity_spawn_manager
* Added "{{code|flush_dls}}", "{{code|flush_sprays}}", and "{{code|flush_map_overrides}}", new commands which can all manually delete various files you've downloaded from remote servers
 
* Item schemas are now removed when disconnecting from a server, preventing servers from overriding your item list on other servers
Victory reasons will no longer sporadically be missing
* {{code|object_deflected}} events are now properly sent
 
* [[Fire|Burning]] death animations can now be toggled with {{code|tf2c_burning_deathanim}}
=== General changes ===
* [[Grenade Launcher|Grenades]] no longer sometimes bounce off of enemy [[buildings]] without exploding
Added crash reporting through [https://sentry.io/ Sentry]. This is opt-in, and on launching the game for the first time, you will be asked for consent to enable automatic sending. Reports will be used to identify and fix common crashes. Details on collected info are included in a GDPR.txt file shipped with the game, or at https://tf2classic.com/privacy
* Fix self-damage reduction not being applied on radius damage
 
* [[Mine Layer|Mines]] now beep for spectators
TF2 Classic will now pop up a window if it crashes, informing you of the crash, instead of hard crashing to desktop
* Scenes created by weapon firing are now cleaned up properly, making it harder to create too many edicts on a server through tap-firing
 
* Ejected shells once again fade out
Added "tf2c_flush_sprays_on_dc" and "tf2c_flush_downloads_on_dc", new options for automatically clearing certain downloaded files when disconnecting from a server
* [[Sentry Gun|Sentry]] rocket projectile no longer blocks bullets
 
* Properly fixed being able to place buildings through seams in maps
Added "flush_dls", "flush_sprays", and "flush_map_overrides", new commands which can all manually delete various files you've downloaded from remote servers
* The [[Medi Gun|Medigun]]{{sic}} no longer sometimes fails to activate its charge after your first spawn
 
* Healing indicators will no longer appear over invisible enemy players
Item schemas are now removed when disconnecting from a server, preventing servers from overriding your item list on other servers
* The {{code|mod_ammo_per_shot}} [[List of item attributes|attribute]] now consumes the right amount of ammo on weapons without a clip
 
* The [[Sniper Rifle|headshot]] sound effect is no longer predicted by the client, avoiding the issue where you hear the sound but the headshot isn't registered by the server
object_deflected events are now properly sent
* [[Sniper]] [[Sniper Rifle|dots]] now properly match where the client is looking, and update more quickly - thank you to Shounic for pointing this out in his video [https://www.youtube.com/watch?v=mlhw6RqvOgs here]
 
* The move speed increase from {{code|tf2c_gun_mettle_spy}} now only affects [[Spy]], rather than all classes
[[Fire|Burning]] death animations can now be toggled with tf2c_burning_deathanim
* The [[VIP]] is no longer allowed to use the {{code|extendfreeze}} command
 
* Hitsounds, killsounds, fast weapon switch, and combat text batching are now enabled by default for new installations
[[Grenade Launcher|Grenades]] no longer sometimes bounce off of enemy [[buildings]] without exploding
* Changed the default voice codec to Steam voice, which should sound much better and hopefully resolve some voice-related Linux crashes
 
* The "Random" team option now works on [[Four-Team]] maps
Fix self-damage reduction not being applied on radius damage
* When a vote is started, the calling player properly is logged in the console
 
* The option for toggling game audio while the window is in the background now works properly
[[Mine Layer|Mines]] now beep for spectators
* Included debugging symbols with the Linux server binaries
 
* Added "{{code|sv_tickbase_max_future_time}}" to prevent clients from tricking the server into thinking they are too far into the future - thank you to the [https://store.steampowered.com/app/224260/No_More_Room_in_Hell/ No More Room in Hell] team for their implementation, with extra help from Dysphie
Scenes created by weapon firing are now cleaned up properly, making it harder to create too many edicts on a server through tap-firing
* Added "{{code|sv_quota_stringcmdspersecond}}" to limit the amount of string commands that clients are allowed to send to the server per second before getting kicked - this should fix so called "lagbots"
 
* Fixed exploits involving roll in user commands - thank you to Pelipoika
Ejected shells once again fade out
* Added "{{code|net_chan_proctime_limit_ms}}" to limit the amount of time, in milliseconds, that clients are allowed to make the server spend processing their packets before getting kicked - this should also fix so called "lagbots"
 
* Updated miscellaneous network settings
[[Sentry Gun|Sentry]] rocket projectile no longer blocks bullets
* Miscellaneous anticheat fixes and tweaks
 
* Other various fixes for exploits and minor bugs
Properly fixed being able to place buildings through seams in maps
* Updated the localization files
 
* Added Polish translation by Teownik and Patrxgt
The [[Medi Gun|Medigun]]{{sic}} no longer sometimes fails to activate its charge after your first spawn
* Added Hungarian translation by Maggots
 
* Added Turkish translation by swfcapslock
Healing indicators will no longer appear over invisible enemy players
 
The mod_ammo_per_shot attribute now consumes the right amount of ammo on weapons without a clip
 
The [[Sniper Rifle|headshot]] sound effect is no longer predicted by the client, avoiding the issue where you hear the sound but the headshot isn't registered by the server
 
[[Sniper]] [[Sniper Rifle|dots]] now properly match where the client is looking, and update more quickly - thank you to Shounic for pointing this out in his video [https://www.youtube.com/watch?v=mlhw6RqvOgs here]
 
The move speed increase from tf2c_gun_mettle_spy now only affects [[Spy]], rather than all classes
 
The [[VIP]] is no longer allowed to use the extendfreeze command
 
Hitsounds, killsounds, fast weapon switch, and combat text batching are now enabled by default for new installations
 
Changed the default voice codec to Steam voice, which should sound much better and hopefully resolve some voice-related Linux crashes
 
The "Random" team option now works on [[Four-Team]] maps
 
When a vote is started, the calling playerproperly is logged in the console
 
The option for toggling game audio while the window is in the background now works properly
 
Included debugging symbols with the Linux server binaries
 
Added "sv_tickbase_max_future_time" to prevent clients from tricking the server into thinking they are too far into the future - thank you to the [https://store.steampowered.com/app/224260/No_More_Room_in_Hell/ No More Room in Hell] team for their implementation, with extra help from Dysphie
 
Added "sv_quota_stringcmdspersecond" to limit the amount of string commands that clients are allowed to send to the server per second before getting kicked - this should fix so called "lagbots"
 
Fixed exploits involving roll in user commands - thank you to Pelipoika
 
Added "net_chan_proctime_limit_ms" to limit the amount of time, in milliseconds, that clients are allowed to make the server spend processing their packets before getting kicked - this should also fix so called "lagbots"
 
Updated miscellaneous network settings
 
Miscellaneous anticheat fixes and tweaks
 
Other various fixes for exploits and minor bugs
 
Updated the localization files
 
Added Polish translation by Teownik and Patrxgt
 
Added Hungarian translation by Maggots
 
Added Turkish translation by swfcapslock
 
[[Category:Patch Notes]]
[[Category:Minor Updates]]
[[Category:Updates]]