1.6.0: Difference between revisions

From TF2 Classified Wiki
Jump to navigation Jump to search
VivaRomania (talk | contribs)
mNo edit summary
VivaRomania (talk | contribs)
mNo edit summary
 
Line 6: Line 6:
|update =  
|update =  
|blogpost =  
|blogpost =  
|archives = [https://web.archive.org/web/20150226194710/http://facepunch.com/showthread.php?t=1445480&page=5 archived TF2 Classic thread] on Facepunch ''(post #181)''
|archives = [https://web.archive.org/web/20150226194710/http://facepunch.com/showthread.php?t=1445480&page=5 archived TF2 Classic thread] ''(post #181)''
|new-weps = 2
|new-weps = 2
|mapfix =  
|mapfix =  

Latest revision as of 23:13, 2 February 2025

List of patches 1.5.1 1.6.0 1.6.2

1.6.0 was a minor update for Team Fortress 2 Classic. It was released on January 11, 2015. The patch notes can be found on the archived TF2 Classic thread (post #181). It featured some weapon changes, general changes, and bug fixes. It also featured the addition of 2 new weapons.

Changes

  • Upped maxplayers from 64 to 128 (default is still 24)
  • Set the tickrate to 8ms (I'll change this back if people complain)
  • Added tf_weapon_criticals
  • Added tf_weapon_criticals_melee
  • Added tf_damage_disablespread - Nicknine
  • Added the Tranquilizer
  • Added the Scout SMG
  • Fixed the crash bug that happens if you kill somebody up close
  • Renamed tf_model_muzzleflash to tf2c_model_muzzleflash
  • Removed tf_beta_weapons
  • Added tf2c_equip_scout_nailgun, tf2c_equip_scout_smg and tf2c_equip_spy_tranq. The server admin does NOT need to turn these commands on for the player to be able to change the weapons