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2.2.0: Difference between revisions

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VivaRomania (talk | contribs)
mNo edit summary
VivaRomania (talk | contribs)
m Map Changes: oh lord why did i code tag the maps
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=== Map Changes ===
=== Map Changes ===
* Added {{code|vipr_2bridge}} (abp, 14bit, Waugh101)
* Added [[vipr_2bridge]] (abp, 14bit, Waugh101)
* Added {{code|vipr_drizzle}} (14bit)
* Added [[vipr_drizzle]] (14bit)
* Added {{code|dom_railway}} (ultr4nima, 14bit)
* Added [[dom_railway]] (ultr4nima, 14bit)
* Added {{code|dom_sawtooth}} (Suo, Waugh101, Mazern, abp, 14bit)
* Added [[dom_sawtooth]] (Suo, Waugh101, Mazern, abp, 14bit)
* Added {{code|td_sunnyside}} (fizzyphysics, Waugh101, erk, Suo, abp, 14bit)
* Added [[td_sunnyside]] (fizzyphysics, Waugh101, erk, Suo, abp, 14bit)
* Updated {{code|ctf_penguin_peak}}:
* Updated [[ctf_penguin_peak]]:
** Added new map thumbnail
** Added new map thumbnail
* Updated {{code|cp_gullywash}}:
* Updated [[cp_gullywash]]:
** Clipping adjustments
** Clipping adjustments
** Restored missing detailing from Live
** Restored missing detailing from Live
* Updated {{code|pl_jinn}}:
* Updated [[pl_jinn]]:
** Adjusted lighting on BLU Team's first spawn room
** Adjusted lighting on BLU Team's first spawn room
** Made a detail pass on RED Team's final spawn room
** Made a detail pass on RED Team's final spawn room
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** Fixed soundscapes not working for most of the map
** Fixed soundscapes not working for most of the map
** Fixed some lighting bugs
** Fixed some lighting bugs
* Updated {{code|vip_badwater}}:
* Updated [[vip_badwater]]:
** Fixed missing and incorrect cubemaps
** Fixed missing and incorrect cubemaps
* Updated {{code|cp_dustbowl}}:
* Updated [[cp_dustbowl]]:
** In-house edit replaced with Korkade's overhaul
** In-house edit replaced with Korkade's overhaul
* Updated {{code|pl_goldrush}}:
* Updated [[pl_goldrush]]:
** In-house edit replaced with Korkade's overhaul
** In-house edit replaced with Korkade's overhaul
* Updated {{code|cp_yukon}}:
* Updated [[cp_yukon]]:
** Fixed out-of-bounds exploit
** Fixed out-of-bounds exploit
* Updated {{code|tc_hydro}}:
* Updated [[tc_hydro]]:
** Lighting fixes
** Lighting fixes
** Fixed several stuck spots
** Fixed several stuck spots
* Updated {{code|dom_hydro}}:
* Updated [[dom_hydro]]:
** Updated logic to Domination 2.0 (see Mapping Changes)
** Updated logic to Domination 2.0 (see Mapping Changes)
** Lighting improvements
** Lighting improvements
** Adjusted fog on point D (The Dam)
** Adjusted fog on point D (The Dam)
* Updated {{code|dom_oilcanyon}}:
* Updated [[dom_oilcanyon]]:
** Updated logic to Domination 2.0 (see Mapping Changes)
** Updated logic to Domination 2.0 (see Mapping Changes)
* Updated {{code|td_caper}}:
* Updated [[td_caper]]:
** Updated logic to use Vscript TD implementation
** Updated logic to use Vscript TD implementation
***  Teams now instantly respawn after losing a control point
***  Teams now instantly respawn after losing a control point
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** Updated textures and overlays
** Updated textures and overlays
* Updated navigation meshes for the following maps:
* Updated navigation meshes for the following maps:
** {{code|cp_dustbowl}}
** [[cp_dustbowl]]
** {{code|cp_amaranth}}
** [[cp_amaranth]]
** {{code|vip_badwater}}
** [[vip_badwater]]
** {{code|vip_harbor}}
** [[vip_harbor]]
** {{code|vip_trainyard}}
** [[vip_trainyard]]
* Updated mission briefing photos for the following maps:
* Updated mission briefing photos for the following maps:
** {{code|arena_floodgate}}
** [[arena_floodgate]]
** {{code|ctf_penguin_peak}}
** [[ctf_penguin_peak]]
** {{code|ctf_pelican_peak}}
** [[ctf_pelican_peak]]
** {{code|dom_hydro}}
** [[dom_hydro]]
** {{code|dom_oilcanyon}}
** [[dom_oilcanyon]]
** {{code|koth_frigid}}
** [[koth_frigid]]
** {{code|td_caper
** [[td_caper]]


=== Mapping Changes ===
=== Mapping Changes ===