2.1.5: Difference between revisions
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== Changes == | == Changes == | ||
=== Weapon | === Weapon changes === | ||
* Updated the [[Flamethrower]]: | * Updated the [[Flamethrower]]: | ||
** Fixed [[airblast]] sound sometimes not emitting properly | ** Fixed [[airblast]] sound sometimes not emitting properly | ||
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** Alt-fire is now properly lag compensated | ** Alt-fire is now properly lag compensated | ||
=== Map | === Map changes === | ||
* Updated [[ctf_2fort]]: | * Updated [[ctf_2fort]]: | ||
** Fixed broken color correction in both teams' intelligence room | ** Fixed broken color correction in both teams' intelligence room | ||
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** [[vip_trainyard]] | ** [[vip_trainyard]] | ||
=== Mapping | === Mapping changes === | ||
* Implemented {{code|tf2c_trigger_playermovement_fix}}: | * Implemented {{code|tf2c_trigger_playermovement_fix}}: | ||
** If enabled, respawning will reset any movement restrictions set by {{code|trigger_playermovement}} on the previous life | ** If enabled, respawning will reset any movement restrictions set by {{code|trigger_playermovement}} on the previous life | ||
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* Fixed {{code|tf_point_weapon_mimic}} radius override not applying to rocket based projectiles | * Fixed {{code|tf_point_weapon_mimic}} radius override not applying to rocket based projectiles | ||
=== Miscellaneous | === Miscellaneous changes === | ||
* Players who have played fewer than 3 rounds of VIP mode on the attacking team are no longer eligible to be randomly picked as [[VIP]] | * Players who have played fewer than 3 rounds of VIP mode on the attacking team are no longer eligible to be randomly picked as [[VIP]] | ||
* Moved [[Chekhov's Punch]] [[crit]] counter HUD up by a few pixels ( Thanks rc4322! ) | * Moved [[Chekhov's Punch]] [[crit]] counter HUD up by a few pixels ( Thanks rc4322! ) | ||