Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Domination: Difference between revisions

From TF2 Classified Wiki
use quotation template
moved documentation to Hammer:tf_logic_domination
Line 7: Line 7:


This mode is designed around reaching a point limit that increases based on the number of control points you own. Control points may start neutral, or may start out owned by a particular team that will start gaining points from it as soon as the round begins. Depending on the map, some control points may increase your team's points at different rates. Contesting an enemy control point pauses their point gain for as long as you're on it.
This mode is designed around reaching a point limit that increases based on the number of control points you own. Control points may start neutral, or may start out owned by a particular team that will start gaining points from it as soon as the round begins. Depending on the map, some control points may increase your team's points at different rates. Contesting an enemy control point pauses their point gain for as long as you're on it.
== Development ==
The below information regards the tf_logic_domination entity, for map creators.
=== Entity properties ===
* kills_give_points - Kills award points to the killer's team. Team Deathmatch maps typically use this while not creating any control points, thus making team score entirely dependent on kills.
* win_on_limit - This automatically causes a team to win once they reach the point limit. You probably want this enabled, but you may disable it if you're attempting to use Domination logic in more creative ways.
* point_limit - This sets the point limit that's visible on the HUD, and which when reached, causes a team to win if win_on_limit is enabled.
=== Outputs ===
* OnPointLimitAny - Outputs when any team reaches the point limit.
* OnPointLimitBlue - Outputs if BLU reaches the point limit.
* OnPointLimitRed - Outputs if RED reaches the point limit.
* OnPointLimitGreen - Outputs if GRN reaches the point limit on 4-team maps.
* OnPointLimitYellow - Outputs if YLW reaches the point limit on 4-team maps.
=== Inputs ===
* AddBluePoints - Adds specified number of points to BLU's score.
* AddRedPoints - Adds specified number of points to RED's score.
* AddGreenPoints - Adds specified number of points to GRN's score on 4-team maps.
* AddYellowPoints - Adds specified number of points to YLW's score on 4-team maps.
* SetBluePoints - Sets BLU's score to a specified value. ('''BUG:''' In 2.0.3, this behaves identically to AddBluePoints)
* SetRedPoints - Sets RED's score to a specified value. ('''BUG:''' In 2.0.3, this behaves identically to AddRedPoints)
* SetGreenPoints - Sets GRN's score to a specified value on 4-team maps.
* SetYellowPoints - Sets YLW's score to a specified value on 4-team maps.
=== Flags ===
* ''None.''


[[Category:Gamemodes]]
[[Category:Gamemodes]]