Rejuvenator: Difference between revisions
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| loadout-kind= | | loadout-kind= | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout neutral|Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds}} | |||
{{Loadout positive|Fires healing grenades}} | {{Loadout positive|Fires healing grenades}} | ||
{{Loadout positive|Direct hits give an Über bonus}} | {{Loadout positive|Direct hits give an Über bonus}} | ||
{{Loadout neutral| | <br/> | ||
{{Loadout neutral|"Now that's a prescription with a bang"}} | |||
}} | }} | ||
The '''Rejuvenator''' is a secondary weapon for the Medic. | The '''Rejuvenator''' is a secondary weapon for the Medic. | ||
Revision as of 10:40, 4 February 2025
| Rejuvenator | |
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| Basic Information | |
| Used by | Medic |
| Slot | Secondary |
| Loadout Stats | |
The Rejuvenator Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds Fires healing grenades Direct hits give an Über bonus
"Now that's a prescription with a bang" | |
The Rejuvenator is a secondary weapon for the Medic.
Update history
2.2.0 (Double Down Update)
- Added the Rejuvenator
- Fixed a crash regarding players disconnecting while building Übercharge with the Rejuvenator
- Updated the Rejuvenator:
- Overhauled the ÜberCharge Generator shield appearance
- ÜberCharge Generator gibs now grant ammo and metal to players
- Fixed servers not always transmitting the ÜberCharge Generator shield entity to clients
- Fixed ÜberCharge Generator granting infinite overheal after the owner Medic disconnects from the server
- Fixed ÜberCharge Generator granting indefinite ÜberCharge to the owner Medic when switching Medi Guns
| Weapons | |||||
|---|---|---|---|---|---|
| Primary | Secondary | Melee | PDA/Watch/Sapper | ||
| Scout | - | ||||
| Soldier | - | ||||
| Pyro | - | ||||
| Demoman | - | ||||
| Heavy | - | ||||
| Engineer | |||||
| Medic | - | ||||
| Sniper | - | ||||
| Spy | - | ||||
| Civilian | - | - | - | ||
