Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Badwater Basin (VIP): Difference between revisions

From TF2 Classified Wiki
Ichiro (talk | contribs)
No edit summary
VivaRomania (talk | contribs)
m Update history: update history fixes
Line 90: Line 90:
== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0]]'''
{{Update|2.0.0}}
* Added vip_badwater
* Added vip_badwater


'''[[2.0.1]]'''
{{Update|2.0.1}}
* Time has passed within Badwater, and it is now brighter outside
* Time has passed within Badwater, and it is now brighter outside


'''[[2.0.2]]'''
{{Update|2.0.2}}
* Removed Capture Point C, due to its redundancy in actual play
* Removed Capture Point C, due to its redundancy in actual play
* Bumped the Round Timer's max limit from 6 minutes to 10 minutes, to compensate for Capture Point C's removal
* Bumped the Round Timer's max limit from 6 minutes to 10 minutes, to compensate for Capture Point C's removal
Line 102: Line 102:
* Added a NoBuild to stop [[Engineer|Engineers]] from building out of bounds
* Added a NoBuild to stop [[Engineer|Engineers]] from building out of bounds


'''[[2.0.3]]'''
{{Update|2.0.3}}
* Time has passed within Badwater, and it is once again dark outside
* Time has passed within Badwater, and it is once again dark outside
* Added light sources outside to brighten up areas
* Added light sources outside to brighten up areas
* Added more clipping
* Added more clipping


'''[[2.1.2]]'''
{{Update|2.1.2}}
* Added a new exit for BLU team's forward spawn next to B point
* Added a new exit for BLU team's forward spawn next to B point
* Added a new pathway that connects RED team's lower and upper spawnrooms on last point
* Added a new pathway that connects RED team's lower and upper spawnrooms on last point
Line 114: Line 114:
* Improved lighting across the map, using light_directional
* Improved lighting across the map, using light_directional


'''[[2.1.3]]'''
{{Update|2.1.3}}
* Added sound to the spinning fan in RED's spawn
* Added sound to the spinning fan in RED's spawn
* Added envmapmask to the floor tile in BLU's forward spawn
* Added envmapmask to the floor tile in BLU's forward spawn
* A boulder that was erroneously changed to a prop_dynamic in a previous update is now a prop_static again, meaning that it should be less glitchy to walk on top of
* A boulder that was erroneously changed to a prop_dynamic in a previous update is now a prop_static again, meaning that it should be less glitchy to walk on top of


'''[[2.1.4]]'''
{{Update|2.1.4}}
* Fixed broken-looking shadows on players and dynamic props
* Fixed broken-looking shadows on players and dynamic props
* Tweaked lighting around the map to rely more on environmental/bounce lighting instead of artificial lights
* Tweaked lighting around the map to rely more on environmental/bounce lighting instead of artificial lights