Mine Layer: Difference between revisions
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.0.0}} | |||
* Added The Mine Layer | * Added The Mine Layer | ||
* Added unique HUD icons for [[Stickybomb Launcher|Stickybombs]], Proximity Mines, the [[Kritzkrieg]], and the [[Medi Gun|Medigun]]{{sic}}. | * Added unique HUD icons for [[Stickybomb Launcher|Stickybombs]], Proximity Mines, the [[Kritzkrieg]], and the [[Medi Gun|Medigun]]{{sic}}. | ||
{{Update|2.0.1}} | |||
* Mines of losing team no longer detonate | * Mines of losing team no longer detonate | ||
{{Update|2.0.2}} | |||
* Increased clip size & max stickies to 4 (from 3) | * Increased clip size & max stickies to 4 (from 3) | ||
* Max charge time decreased by 50% | * Max charge time decreased by 50% | ||
{{Update|2.0.3}} | |||
* Mines now beep for spectators | * Mines now beep for spectators | ||
{{Update|2.1.0}} | |||
* The player's mines are now highlighted through walls | * The player's mines are now highlighted through walls | ||
* Mines will now fizzle out instead of exploding when placing more than four mines | * Mines will now fizzle out instead of exploding when placing more than four mines | ||
{{Update|2.1.3}} | |||
* Updated the Mine Layer: | * Updated the Mine Layer: | ||
** Increased clip size and max active mines to 6 (from 4) | ** Increased clip size and max active mines to 6 (from 4) | ||
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* Fixed [[Stickybomb Launcher|Stickybombs]] and proximity mines becoming invincible against bullets if they get moved without becoming airborne | * Fixed [[Stickybomb Launcher|Stickybombs]] and proximity mines becoming invincible against bullets if they get moved without becoming airborne | ||
{{Update|2.1.4}} | |||
* Updated the Mine Layer: | * Updated the Mine Layer: | ||
** Reload animation is now slightly lowered to improve visibility (Raptor Dan) | ** Reload animation is now slightly lowered to improve visibility (Raptor Dan) | ||
{{Update|2.1.5}} | |||
* Updated the Mine Layer: | * Updated the Mine Layer: | ||
** Reduced clip size and max active mines to 4 (from 6) | ** Reduced clip size and max active mines to 4 (from 6) | ||
* Updated proximity mine break sound | * Updated proximity mine break sound | ||
{{Update|2.2.0}} | |||
* Reworked the Mine Layer: | * Reworked the Mine Layer: | ||
** Increased max mines to 6 (from 4) | ** Increased max mines to 6 (from 4) | ||