Flame Thrower: Difference between revisions
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.0.0}} | |||
* Flamethrower{{sic}} is now lag compensated. This should dramatically improve flame hit detection at higher latency values. | * Flamethrower{{sic}} is now lag compensated. This should dramatically improve flame hit detection at higher latency values. | ||
* Improved the Pyro’s Flamethrower{{sic}} aimmatrices to match up with the Flame’s hitboxes better. | * Improved the Pyro’s Flamethrower{{sic}} aimmatrices to match up with the Flame’s hitboxes better. | ||
* Improved [[Huntsman|Arrows]] to be ignited mid-air, both by triggers and the [[Pyro]]'s flames. | * Improved [[Huntsman|Arrows]] to be ignited mid-air, both by triggers and the [[Pyro]]'s flames. | ||
{{Update|2.0.1}} | |||
* Made flames and [[airblast]] register more reliably | * Made flames and [[airblast]] register more reliably | ||
* Fixed the GRN flamethrower{{sic}} particles | * Fixed the GRN flamethrower{{sic}} particles | ||
* Updated players to say "Thanks" when extinguished from [[Fire|afterburn]] | * Updated players to say "Thanks" when extinguished from [[Fire|afterburn]] | ||
{{Update|2.0.2}} | |||
* [[Fire|Afterburn]] length is now 25% shorter, though total damage output is unchanged | * [[Fire|Afterburn]] length is now 25% shorter, though total damage output is unchanged | ||
* Fixed flame impact sounds on friendly [[buildings]] | * Fixed flame impact sounds on friendly [[buildings]] | ||
* Fixed a bug where flames would linger between round changes or restarts | * Fixed a bug where flames would linger between round changes or restarts | ||
{{Update|2.0.4}} | |||
* The hitbox for [[Pyro]]'s [[airblast]] is slightly shorter in its duration, and is now 4 ticks (from 6.6) | * The hitbox for [[Pyro]]'s [[airblast]] is slightly shorter in its duration, and is now 4 ticks (from 6.6) | ||
{{Update|2.1.0}} | |||
* Lowered damage by 12% (150 DPS, from 170) | * Lowered damage by 12% (150 DPS, from 170) | ||
* Support score for extinguishing is now based on remaining [[Fire|afterburn]] | * Support score for extinguishing is now based on remaining [[Fire|afterburn]] | ||
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* The [[airblast]] sound effect is now only played once on the attacker instead of being multiplied by targets (e.g. [[Stickybomb Launcher|Stickybombs]]) | * The [[airblast]] sound effect is now only played once on the attacker instead of being multiplied by targets (e.g. [[Stickybomb Launcher|Stickybombs]]) | ||
{{Update|2.1.2}} | |||
* Fixed cases of Flame Thrower flames going through thin walls or floors | * Fixed cases of Flame Thrower flames going through thin walls or floors | ||
{{Update|2.1.3}} | |||
* Raised afterburn condition duration for [[Pyro|Pyros]] to 0.5s (from 0.25s) | * Raised afterburn condition duration for [[Pyro|Pyros]] to 0.5s (from 0.25s) | ||
** This allows for [[Flare Gun|Flaregun]]{{sic}} combos in certain situations | ** This allows for [[Flare Gun|Flaregun]]{{sic}} combos in certain situations | ||
* Damage over time conditions ([[bleed]], [[afterburn]]) no longer apply on the very same tick as damage | * Damage over time conditions ([[bleed]], [[afterburn]]) no longer apply on the very same tick as damage | ||
{{Update|2.1.4}} | |||
* Fixed Flame Thrower [[airblast]] overriding custom visual effects | * Fixed Flame Thrower [[airblast]] overriding custom visual effects | ||
{{Update|2.1.5}} | |||
*Fixed [[airblast]] sound sometimes not emitting properly | *Fixed [[airblast]] sound sometimes not emitting properly | ||
{{Update|2.2.0}} | |||
* Flames now only inherit velocity based on the direction you are aiming. This prevents them from veering away from your target while strafing | * Flames now only inherit velocity based on the direction you are aiming. This prevents them from veering away from your target while strafing | ||
* Flames at close range now have a gradual damage ramp-up to be in line with other weapons | * Flames at close range now have a gradual damage ramp-up to be in line with other weapons | ||