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Flame Thrower: Difference between revisions

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Ichiro (talk | contribs)
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VivaRomania (talk | contribs)
m Update history: update history fixes
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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0]]'''
{{Update|2.0.0}}
* Flamethrower{{sic}} is now lag compensated. This should dramatically improve flame hit detection at higher latency values.
* Flamethrower{{sic}} is now lag compensated. This should dramatically improve flame hit detection at higher latency values.
* Improved the Pyro’s Flamethrower{{sic}} aimmatrices to match up with the Flame’s hitboxes better.
* Improved the Pyro’s Flamethrower{{sic}} aimmatrices to match up with the Flame’s hitboxes better.
* Improved [[Huntsman|Arrows]] to be ignited mid-air, both by triggers and the [[Pyro]]'s flames.
* Improved [[Huntsman|Arrows]] to be ignited mid-air, both by triggers and the [[Pyro]]'s flames.


'''[[2.0.1]]'''
{{Update|2.0.1}}
* Made flames and [[airblast]] register more reliably
* Made flames and [[airblast]] register more reliably
* Fixed the GRN flamethrower{{sic}} particles
* Fixed the GRN flamethrower{{sic}} particles
* Updated players to say "Thanks" when extinguished from [[Fire|afterburn]]
* Updated players to say "Thanks" when extinguished from [[Fire|afterburn]]


'''[[2.0.2]]'''
{{Update|2.0.2}}
* [[Fire|Afterburn]] length is now 25% shorter, though total damage output is unchanged
* [[Fire|Afterburn]] length is now 25% shorter, though total damage output is unchanged
* Fixed flame impact sounds on friendly [[buildings]]  
* Fixed flame impact sounds on friendly [[buildings]]  
* Fixed a bug where flames would linger between round changes or restarts
* Fixed a bug where flames would linger between round changes or restarts


'''[[2.0.4]]'''
{{Update|2.0.4}}
* The hitbox for [[Pyro]]'s [[airblast]] is slightly shorter in its duration, and is now 4 ticks (from 6.6)
* The hitbox for [[Pyro]]'s [[airblast]] is slightly shorter in its duration, and is now 4 ticks (from 6.6)


'''[[2.1.0]]'''
{{Update|2.1.0}}
* Lowered damage by 12% (150 DPS, from 170)
* Lowered damage by 12% (150 DPS, from 170)
* Support score for extinguishing is now based on remaining [[Fire|afterburn]]
* Support score for extinguishing is now based on remaining [[Fire|afterburn]]
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* The [[airblast]] sound effect is now only played once on the attacker instead of being multiplied by targets (e.g. [[Stickybomb Launcher|Stickybombs]])
* The [[airblast]] sound effect is now only played once on the attacker instead of being multiplied by targets (e.g. [[Stickybomb Launcher|Stickybombs]])


'''[[2.1.2]]'''
{{Update|2.1.2}}
* Fixed cases of Flame Thrower flames going through thin walls or floors
* Fixed cases of Flame Thrower flames going through thin walls or floors


'''[[2.1.3]]'''
{{Update|2.1.3}}
* Raised afterburn condition duration for [[Pyro|Pyros]] to 0.5s (from 0.25s)
* Raised afterburn condition duration for [[Pyro|Pyros]] to 0.5s (from 0.25s)
** This allows for [[Flare Gun|Flaregun]]{{sic}} combos in certain situations
** This allows for [[Flare Gun|Flaregun]]{{sic}} combos in certain situations
* Damage over time conditions ([[bleed]], [[afterburn]]) no longer apply on the very same tick as damage
* Damage over time conditions ([[bleed]], [[afterburn]]) no longer apply on the very same tick as damage


'''[[2.1.4]]'''
{{Update|2.1.4}}
* Fixed Flame Thrower [[airblast]] overriding custom visual effects
* Fixed Flame Thrower [[airblast]] overriding custom visual effects


'''[[2.1.5]]'''
{{Update|2.1.5}}
*Fixed [[airblast]] sound sometimes not emitting properly
*Fixed [[airblast]] sound sometimes not emitting properly


'''[[2.2.0]]'''
{{Update|2.2.0}}
* Flames now only inherit velocity based on the direction you are aiming. This prevents them from veering away from your target while strafing
* Flames now only inherit velocity based on the direction you are aiming. This prevents them from veering away from your target while strafing
* Flames at close range now have a gradual damage ramp-up to be in line with other weapons
* Flames at close range now have a gradual damage ramp-up to be in line with other weapons