Medi Gun: Difference between revisions
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Clanker707 (talk | contribs) Added quote to the medigun page |
VivaRomania (talk | contribs) m →Update history: update history fixes |
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.0.0}} | |||
* Ported Uber draining faster when healing multiple patients. | * Ported Uber draining faster when healing multiple patients. | ||
* Fixed Medigun{{sic}} heal beams, Ubers & HUD not working for non-[[Medic|Medics]] in Randomizer mode | * Fixed Medigun{{sic}} heal beams, Ubers & HUD not working for non-[[Medic|Medics]] in Randomizer mode | ||
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* Improved Uber textures to now be modular with custom skins. | * Improved Uber textures to now be modular with custom skins. | ||
{{Update|2.0.2}} | |||
* Updated players who have just spawned to now receive the full heal-rate from Mediguns | * Updated players who have just spawned to now receive the full heal-rate from Mediguns | ||
{{Update|2.0.4}} | |||
* The Medigun{{sic}} no longer sometimes fails to activate its charge after your first spawn | * The Medigun{{sic}} no longer sometimes fails to activate its charge after your first spawn | ||
{{Update|2.1.0}} | |||
* Updated the Medi Gun and [[Kritzkrieg]]: | * Updated the Medi Gun and [[Kritzkrieg]]: | ||
** Now play a customizable progress sound that changes pitch based on patient health | ** Now play a customizable progress sound that changes pitch based on patient health | ||
{{Update|2.1.1}} | |||
* [[Critical hit|Crit]] boosted Mediguns now require tf2c_medigun_critboostable 2 to gain a heal rate bonus (set to 1 by default, only for minicrits) | * [[Critical hit|Crit]] boosted Mediguns now require tf2c_medigun_critboostable 2 to gain a heal rate bonus (set to 1 by default, only for minicrits) | ||
}} | }} | ||