|
|
| Line 21: |
Line 21: |
| == Update history == | | == Update history == |
| {{Update history| | | {{Update history| |
| '''Beta 4'''
| | {{Update|1.9.0}} |
| * Increased overall spawn times.
| | * Added CP Furnace Creek, a community Attack / Defend map by YM and Nineaxis |
| * Reworked tunnel from C to A to open closer to the capture building.
| |
| * Added an extension in a tunnel from C to B to facilitate a forward base from blu.
| |
| * Added an extra set of stairs up to the point at A.
| |
| * Added oil drums for cover on B. | |
| * Increased length of RED's spawn exits and changed glass to wood.
| |
| * Increased number of signs.
| |
| * Fixed minor playerclipping issues.
| |
| * Player ragdolls now ignite upon death by solar-array-energy-beam
| |
| * Added 5 hidden rubber duckies.
| |
| '''Beta 3'''
| |
| * Reduced height of the tower dramatically.
| |
| * Moved crane on the B building out of the way of rooftop players.
| |
| * Increased the height of the ceiling playerclip at C.
| |
| * Greatly improved playerclipping.
| |
| * Increased danger of straying in the focus of the mirror array.
| |
| * Detailing improvements over entire map.
| |
| * Increased distance between cap point A building and the rear cliff.
| |
| * Slightly adjusted spawn timers and capture time at C.
| |
| * Added team ownership based spectator cameras.
| |
| * Slightly decreased intensity of sun glare and slightly increased light levels.
| |
| * Fixed soundscapes.
| |
| * Miscellaneous other tweaks.
| |
| '''Beta 2'''
| |
| * Fixed scoring method, thus fixing tournament mode.
| |
| * Fixed .res file containing incorrect information.
| |
| '''Beta 1'''
| |
| * Detailed the entire map.
| |
| * Changed indoor stairs to cap C for improved ease of use.
| |
| * Slightly adjusted cap times and respawn wave times.
| |
| * Incorporated custom models from Snipergen and a texture from Void.
| |
| * Updated menu photos and created a quicklist thumbnail and accompanying .res file for servers.
| |
| * Implemented lightmap grid optimisation.
| |
| * Minor miscellaneous other changes.
| |
| '''Alpha 3'''
| |
| * Adjusted spawn timers slightly to aid balance.
| |
| * Upped capture times to aid defendability.
| |
| * Moved red spawn slightly further backwards.
| |
| * Added glass into windows at one entrance to C from A.
| |
| * Added cover to one entrance to C from B.
| |
| '''Alpha 2'''
| |
| * Renamed capture C to C
| |
| * Increased lighting in all indoor areas.
| |
| * Added more health over entire map.
| |
| * Increased cap times to closer to Gravelpit's (A/B longer, C faster).
| |
| * Unified red's spawn into one building and move it slightly further from C.
| |
| * Enlarged entire C area, making the building more open.
| |
| * Extended B building slightly providing more space inside and underneath as well as opening up the windows to allow shooting in/out easier.
| |
| * Opened up B's roof to be rocket jumped onto.
| |
| * Adjusted spawntimes so red take slightly longer and blu slightly less.
| |
| * Added A B and C indicators on HUD.
| |
| * Slightly shrunk the A arena.
| |
| * Reworked paths between points slightly.
| |
| * Moved blue's spawn so that (with only one door) they can see both exits.
| |
| '''Alpha 1'''
| |
| * Initial release.
| |
| }} | | }} |
| | |
| == Trivia == | | == Trivia == |
| * Rocket or sticky jumping in front of power core at the C tower will ignite and kill the player. | | * Rocket or sticky jumping in front of power core at the C tower will ignite and kill the player. |