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Furnace Creek: Difference between revisions

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VivaRomania (talk | contribs)
m spotted this frigged-up update history while fixing up the update histories
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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''Beta 4'''
{{Update|1.9.0}}
* Increased overall spawn times.
* Added CP Furnace Creek, a community Attack / Defend map by YM and Nineaxis
* Reworked tunnel from C to A to open closer to the capture building.
* Added an extension in a tunnel from C to B to facilitate a forward base from blu.
* Added an extra set of stairs up to the point at A.
* Added oil drums for cover on B.
* Increased length of RED's spawn exits and changed glass to wood.
* Increased number of signs.
* Fixed minor playerclipping issues.
* Player ragdolls now ignite upon death by solar-array-energy-beam
* Added 5 hidden rubber duckies.
'''Beta 3'''
* Reduced height of the tower dramatically.
* Moved crane on the B building out of the way of rooftop players.
* Increased the height of the ceiling playerclip at C.
* Greatly improved playerclipping.
* Increased danger of straying in the focus of the mirror array.
* Detailing improvements over entire map.
* Increased distance between cap point A building and the rear cliff.
* Slightly adjusted spawn timers and capture time at C.
* Added team ownership based spectator cameras.
* Slightly decreased intensity of sun glare and slightly increased light levels.
* Fixed soundscapes.
* Miscellaneous other tweaks.
'''Beta 2'''
* Fixed scoring method, thus fixing tournament mode.
* Fixed .res file containing incorrect information.
'''Beta 1'''
* Detailed the entire map.
* Changed indoor stairs to cap C for improved ease of use.
* Slightly adjusted cap times and respawn wave times.
* Incorporated custom models from Snipergen and a texture from Void.
* Updated menu photos and created a quicklist thumbnail and accompanying .res file for servers.
* Implemented lightmap grid optimisation.
* Minor miscellaneous other changes.
'''Alpha 3'''
* Adjusted spawn timers slightly to aid balance.
* Upped capture times to aid defendability.
* Moved red spawn slightly further backwards.
* Added glass into windows at one entrance to C from A.
* Added cover to one entrance to C from B.
'''Alpha 2'''
* Renamed capture C to C
* Increased lighting in all indoor areas.
* Added more health over entire map.
* Increased cap times to closer to Gravelpit's (A/B longer, C faster).
* Unified red's spawn into one building and move it slightly further from C.
* Enlarged entire C area, making the building more open.
* Extended B building slightly providing more space inside and underneath as well as opening up the windows to allow shooting in/out easier.
* Opened up B's roof to be rocket jumped onto.
* Adjusted spawntimes so red take slightly longer and blu slightly less.
* Added A B and C indicators on HUD.
* Slightly shrunk the A arena.
* Reworked paths between points slightly.
* Moved blue's spawn so that (with only one door) they can see both exits.
'''Alpha 1'''
* Initial release.
}}
}}
== Trivia ==
== Trivia ==
* Rocket or sticky jumping in front of power core at the C tower will ignite and kill the player.
* Rocket or sticky jumping in front of power core at the C tower will ignite and kill the player.