Civilian: Difference between revisions
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VivaRomania (talk | contribs) m →See also: made an oopsie-woopsie uwu Tag: Manual revert |
Pygargue00fr (talk | contribs) m Added the missing Derpy cane tips + a brief mention of the VIP Race gamemode |
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The '''Civilian''' is a [[Classes#Special|special class]], unique to Team Fortress 2 Classic, that is designed around the [[VIP]] game | The '''Civilian''' is a [[Classes#Special|special class]], unique to Team Fortress 2 Classic, that is designed around the [[VIP]] and [[VIP Race]] game modes, which are the only modes he can be played in. During a VIP match, he must be escorted by his bodyguards, the [[Teams|BLU]] team, while avoiding being killed by the assassins, the [[Teams|RED]] team. He is extremely short and fat, and has 200 health and 93% speed, yet is equipped only with the [[Umbrella]], a low-damage melee weapon. As a result, he is completely useless in direct combat, but benefits his team with a variety of special effects. During a VIP Race match, it's two competing Civilians who need to each be escorted to safety by theirs respective teams in order to decide wich of the two truly deserves the title of ''Oil Baron''. | ||
His passive effect is in providing an aura around him, benefiting his teammates with 20% damage resistance, which doesn't affect the Civilian himself, while healing them between 5 and 15 health per second, which the Civilian does benefit from. Like the [[Medi Gun]], he gives less health to players damaged within 10 seconds. The aura checks for players within it every second, has a slightly larger activation range than deactivation range, makes a wooshing sound on an active player, shows a badge on their health, is active through walls, and will benefit disguised [[Spy|Spies]]. If there are somehow two Civilians, they can provide auras to each other, enabling the damage reduction for eachother. The damage reduction does not affect taunt kills, and only gives 6.66% damage reduction against [[Critical hit|critical hits]]. | His passive effect is in providing an aura around him, benefiting his teammates with 20% damage resistance, which doesn't affect the Civilian himself, while healing them between 5 and 15 health per second, which the Civilian does benefit from. Like the [[Medi Gun]], he gives less health to players damaged within 10 seconds. The aura checks for players within it every second, has a slightly larger activation range than deactivation range, makes a wooshing sound on an active player, shows a badge on their health, is active through walls, and will benefit disguised [[Spy|Spies]]. If there are somehow two Civilians, they can provide auras to each other, enabling the damage reduction for eachother. The damage reduction does not affect taunt kills, and only gives 6.66% damage reduction against [[Critical hit|critical hits]]. | ||
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* …your umbrella grants [[Critical hit#Mini crits|mini-crits]] to a teammate of your choosing. Boost classes that are capable of dealing high amounts of damage. | * …your umbrella grants [[Critical hit#Mini crits|mini-crits]] to a teammate of your choosing. Boost classes that are capable of dealing high amounts of damage. | ||
* …your mini-crit boost also gives [[Medic|Medics]] 35% faster healing and [[ÜberCharge|Über]] gain. | * …your mini-crit boost also gives [[Medic|Medics]] 35% faster healing and [[ÜberCharge|Über]] gain. | ||
* …As a Civilian, your [[Derby Cane]] can be used to give a teammate a haste boost. This allows them to move and shoot much quicker. | |||
* …your Derby Cane boosts the healing rate of Medics and building rate of Engineers. | |||
== Related achievements == | == Related achievements == | ||