Badwater Basin (VIP): Difference between revisions
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Benjamoose (talk | contribs) m Missing credit addition. I created the elevator, the shaft it descends into and the tunnel. |
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|file-name = vip_badwater | |file-name = vip_badwater | ||
|release-date = July 4, 2020 ([[Death & Taxes]]) | |release-date = July 4, 2020 ([[Death & Taxes]]) | ||
|developer = {{Dev|Drudlyclean the Skeledude}}<br>{{Dev|savva}} | |developer = {{Dev|Drudlyclean the Skeledude}}<br>{{Dev|Benjamoose}}<br>{{Dev|savva}} | ||
|map-environment = Desert, industrial | |map-environment = Desert, industrial | ||
|map-setting = Night | |map-setting = Night | ||
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'''Badwater Basin (VIP)''' (or '''Badwater (VIP)''') is an official [[VIP]] map, which is a variation of [[Valve]]'s [[Badwater Basin (Payload)]]. The BLU team must escort the VIP to three Control Points in a row, and the RED team must prevent them from capturing. Each time the VIP is killed, 30 seconds are removed from the available round time, and the killer gains 5 seconds of [[critical hits]]. It is set in an industrial desert environment with the main path marked by mysteriously disused train tracks. | '''Badwater Basin (VIP)''' (or '''Badwater (VIP)''') is an official [[VIP]] map, which is a variation of [[Valve]]'s [[Badwater Basin (Payload)]]. The BLU team must escort the VIP to three Control Points in a row, and the RED team must prevent them from capturing. Each time the VIP is killed, 30 seconds are removed from the available round time, and the killer gains 5 seconds of [[critical hits]]. It is set in an industrial desert environment with the main path marked by mysteriously disused train tracks. | ||
Badwater (VIP) was added to ''[[Team Fortress 2 Classic]]'' on July 4, 2020, in the [[Death & Taxes]] update. It was created by former ''TF2 Classic'' developer {{Dev|Drudlyclean the Skeledude}}, and community contributor {{Dev|savva}}. | Badwater (VIP) was added to ''[[Team Fortress 2 Classic]]'' on July 4, 2020, in the [[Death & Taxes]] update. It was created by former ''TF2 Classic'' lead developer {{Dev|Drudlyclean the Skeledude}}, {{Dev|Benjamoose}} and community contributor {{Dev|savva}}. | ||
== Locations == | == Locations == | ||