Harvester: Difference between revisions
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* Switching to another class while an enemy has afterburn, then switching back to the Pyro, will still enable the Harvester to gain charge. The same thing will occur when switching between the Fire Axe and the Harvester. | * Switching to another class while an enemy has afterburn, then switching back to the Pyro, will still enable the Harvester to gain charge. The same thing will occur when switching between the Fire Axe and the Harvester. | ||
* The chopped piece of wood bolted onto the Harvester's model suggests it's a repurposed farming scythe, which usually has an additional handle. As a result, to use it as a weapon in real life, you would need to pull the internal, sharp end of the blade towards yourself. | * The chopped piece of wood bolted onto the Harvester's model suggests it's a repurposed farming scythe, which usually has an additional handle. As a result, to use it as a weapon in real life, you would need to pull the internal, sharp end of the blade towards yourself. | ||
== Comparison fron ''Team Fortresss 2'' == | |||
* Developer {{Dev|Nito}} explains that the Harvester was originally designed with the 3D model of the cut live ''Team Fortress 2'' weapon, the [[Tf:Baleful Beacon|Baleful Beacon]], but was later changed to the current scythe model due to "physics and particle issues." | |||
== Gallery == | == Gallery == | ||