Civilian responses: Difference between revisions
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VivaRomania (talk | contribs) mNo edit summary |
Pygargue00fr (talk | contribs) m Added Derby cane and VIP race voiceines voicelines |
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*[[Media:Civilian go03.wav|"Go, go, go!"]] | *[[Media:Civilian go03.wav|"Go, go, go!"]] | ||
*[[Media:Civilian go04.wav|"Full steam ahead!"]] | *[[Media:Civilian go04.wav|"Full steam ahead!"]] | ||
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{| class="wikitable" width="100%" | |||
! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''If the Civilian boosts a player with his Derby cane''' | |||
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*[[Media:Civilian_caneboost.wav|"Chop chop, time is money!"]] | |||
*[[Media:Civilian_caneboost7.wav|"What's the hold up? Get in there!"]] | |||
*[[Media:Civilian_caneboost12.wav|"Break time is over, get going!"]] | |||
*[[Media:Civilian_caneboost13.wav|"I'm not paying you to doodle!"]] | |||
*[[Media:Civilian_caneboost20.wav|"Hey! You! Get a wigle on will you!?"]] | |||
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*[[Media:Civilian cartstoppedoffense01.wav|"Er - 'scuse me, push the cart!"]] | *[[Media:Civilian cartstoppedoffense01.wav|"Er - 'scuse me, push the cart!"]] | ||
*[[Media:Civilian cartstoppedoffense02.wav|"Move that bomb, please."]] | *[[Media:Civilian cartstoppedoffense02.wav|"Move that bomb, please."]] | ||
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== [[VIP Race]]-related responses == | |||
{| class="wikitable" width="100%" | |||
! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''Round Start''' | |||
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*[[Media:Civilian_raceroundstart3.wav|"That car outside, it's positively wretched! You will walk me to my car, won't you!? Urgh, heavens…"]] | |||
*[[Media:Civilian_raceroundstart5.wav|"Oh why is my car parked all the way over there!? For your sake, it'd better not be a long walk!"]] | |||
*[[Media:Civilian_raceroundstart10.wav|"On no you brought me the wrong car… I am not paying out overtime for this mistake, no sir."]] | |||
*[[Media:Civilian_raceroundstart11.wav|"Mhm, looks as if some peasent has taken my parking space. No mather. Gentlemen! Take my to my car!"]] | |||
*[[Media:Civilian_raceroundstart14.wav|"Have any of you seen my car? Anyone? urgh... I suppose we'll find it together hey?"]] | |||
*[[Media:Civilian_raceroundstart16.wav|"Men, I have a very important meeting, and I am running late. Take me to my car… Wherever it is…"]] | |||
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{| class="wikitable" width="100%" | |||
! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''Control points resetting after respawning''' | |||
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*[[Media:Civilian_racerespawnafterreset.wav|"My driver won't wait forever you know!"]] | |||
*[[Media:Civilian_racerespawnafterreset4.wav|"We need to hurry! The motor's running for god sake!"]] | |||
*[[Media:Civilian_racerespawnafterreset8.wav|"Hum uh where did they parked my car again? Uh I'll retrace my steps yes…"]] | |||
*[[Media:Civilian_racerespawnafterreset11.wav|"Oh no we've lost our progress!"]] | |||
*[[Media:Civilian_racerespawnafterreset12.wav|"Oh dear we need to start again!"]] | |||
*[[Media:Civilian_racerespawnafterreset15.wav|"Now we have to start over…"]] | |||
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{| class="wikitable" width="100%" | |||
! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''Standing beside the ennemi car''' | |||
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*[[Media:Civilian_wrongcar.wav|"Excuse me!? This is not my car!?"]] | |||
*[[Media:Civilian_wrongcar2.wav|"We need to hurry! The motor's running for god sake!"]] | |||
*[[Media:Civilian_racerespawnafterreset8.wav|"You really think I'd be caught dead driving this!?"]] | |||
*[[Media:Civilian_wrongcar4.wav|"I'm insulted and offended that you would think I'd drive this!"]] | |||
*[[Media:Civilian_wrongcar7.wav|"This is someone else's car, not mine!"]] | |||
*[[Media:Civilian_wrongcar9.wav|"Yurk! This car's paint job is hideous!"]] | |||
*[[Media:Civilian_wrongcar14.wav|"This car is clearly a cheap knockoff! Take me to my car!"]] | |||
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|} | |} | ||
Revision as of 11:42, 6 May 2025

Voice Responses are contextually triggered lines that play after the player has achieved something, such as dominating an enemy, or the player has triggered something, like being set on fire. The Civilian has several vocal responses, all of which are listed below (excluding Voice Commands).
Kill-related responses
| After Killing More than 1 Enemy in 20 Seconds with a Melee Weapon |
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Domination-related responses
| Domination |
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| Revenge Kill |
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Event-related responses
| Stalemate |
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| Game win |
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| Game loss |
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| Set on Fire |
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| Severe pain |
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| Sharp pain |
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| On Death by Melee Weapon and/or Critical Hit |
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| Under the effects of a friendly Civilian's aura |
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Weapon-related responses
| If the Civilian boosts a player with his Umbrella |
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| If the Civilian boosts a player with his Derby cane |
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Objective-related responses
| After picking up Intelligence |
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| After capturing Intelligence |
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| After capturing Control Point |
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| Standing on a cappable Control Point, firing weapon |
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Payload-related responses
| Attacking: Cart Goes Forward |
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| Attacking: Stay Close to Cart |
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| Attacking: Cart Has Stopped |
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VIP Race-related responses
| Control points resetting after respawning |
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