Randomizer: Difference between revisions
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* '''Randomized items:''' Players won't be able to select their own [[Weapons|items]], and instead, each time they spawn, they'll receive a completely random set of items '''including items intended for other classes'''. This can lead to some interesting gameplay. | * '''Randomized items:''' Players won't be able to select their own [[Weapons|items]], and instead, each time they spawn, they'll receive a completely random set of items '''including items intended for other classes'''. This can lead to some interesting gameplay. | ||
* '''Randomized attributes:''' Every weapon will have their attributes randomized. | * '''Randomized attributes:''' Every weapon will have their attributes randomized. | ||
== Update history == | |||
{{Update history| | |||
{{Update|1.6.6}} | |||
* Added {{code|tf2c_random_weapons}} convar. It's a bit buggy. | |||
{{Update|2.0.0}} | |||
* Updated Randomizer to properly work with item schema. | |||
* Updated the Randomizer command to allow for toggling random classes, weapons and attributes. | |||
** Attributes are handled through a Randomizer config file, that can be modified by the server. | |||
* '''[Undocumented]''' Updated the convar name to {{code|tf2c_randomizer}} | |||
* Randomizer Respects the '{{code|tf2c_force_stock_weapons}}' ConVar. | |||
* The Sandvich can now be eaten by all classes in Randomizer. | |||
* Fixed Medigun heal beams, Ubers & HUD not working for non-Medics in Randomizer mode | |||
{{Update|2.0.1}} | |||
* Fixed an oversight that allowed achievements to be earned in Randomizer | |||
* Adjusted Randomized loadouts from being preserved on intentional deaths | |||
}} | |||
{{Nav gamemodes}} | |||
[[Category:Gamemodes]] | [[Category:Gamemodes]] | ||